Hyprland leaves an already-mapped layer surface at its old global position when its monitor moves within the layout: undocking disables the internal panel, the external monitor shifts to x=0, and the bar and background keep rendering at the old offset until unmapped and remapped. Watch each screen's origin and briefly unmap the window when it moves so the compositor re-places the surface at the monitor's new origin. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>