Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -15,7 +15,7 @@ type CommandMenuOptions struct {
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}
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type CommandMenuResult struct {
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Element *ui.Element
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Element ui.Element
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// Chosen is the item taken this frame, or -1.
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Chosen int
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Canceled bool
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@@ -26,12 +26,12 @@ type cursorKey struct{}
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// CommandMenu is a JRPG command window with a bobbing ▶.
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func CommandMenu(c *ui.Context, text string, items []MenuItem, o CommandMenuOptions) CommandMenuResult {
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k := pixel.K(c)
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shell, base, st := pixel.Shell(c, func() *ui.Element {
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shell, base, st := pixel.Shell(c, func() ui.Element {
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return ui.Box(c).Focusable().Role(ui.RoleList).Label(text).Disabled(o.Disabled)
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})
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// An off menu never takes the focus.
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if o.AutoFocus && !base.IsDisabled() {
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base.AutoFocus()
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pixel.AutoFocus(c, base)
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}
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cur := ui.Local(base, cursorKey{}, func() int { return 0 })
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res := CommandMenuResult{Element: shell, Chosen: -1}
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