Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -16,7 +16,7 @@ type AssigneePickerOptions struct {
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}
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type AssigneePickerResult struct {
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Element *ui.Element
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Element ui.Element
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Changed bool
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}
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@@ -38,7 +38,7 @@ func AssigneePicker(c *ui.Context, text string, party []string, chosen *int, o A
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}
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// The shell draws the seat; the radio stays bare.
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sel := *chosen
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shell, base, st := pixel.Shell(c, func() *ui.Element {
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shell, base, st := pixel.Shell(c, func() ui.Element {
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return ui.RadioBase(c, &sel, i).Label(name).Disabled(o.Disabled)
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})
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// The radio picks before it is told it is off.
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+1
-1
@@ -17,7 +17,7 @@ type BurndownOptions struct {
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}
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// Burndown draws the ideal line and the work left.
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func Burndown(c *ui.Context, text string, total float64, days int, left []float64, o BurndownOptions) *ui.Element {
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func Burndown(c *ui.Context, text string, total float64, days int, left []float64, o BurndownOptions) ui.Element {
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k := pixel.K(c)
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if !(total > 0) || math.IsInf(total, 0) || days < 1 || len(left) > days+1 {
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panic(fmt.Sprintf("project: Burndown of %v over %d days, %d points", total, days, len(left)))
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@@ -18,7 +18,7 @@ type ChecklistOptions struct {
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}
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type ChecklistResult struct {
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Element *ui.Element
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Element ui.Element
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Changed bool
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}
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@@ -26,7 +26,7 @@ type IssueCardOptions struct {
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}
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type IssueCardResult struct {
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Element *ui.Element
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Element ui.Element
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Clicked bool
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}
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@@ -51,7 +51,7 @@ func IssueCard(c *ui.Context, is Issue, o IssueCardOptions) IssueCardResult {
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w := pixel.Or("IssueCard Width", o.Width, 160)
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lines := pixel.Wrap(is.Title, w-8, 2)
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// The shell draws the card; the button stays bare.
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shell, base, st := pixel.Shell(c, func() *ui.Element {
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shell, base, st := pixel.Shell(c, func() ui.Element {
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return ui.ButtonBase(c).Label(is.ID + " " + is.Title).Disabled(o.Disabled)
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})
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base.Description(strings.Join(said, ", "))
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@@ -17,7 +17,7 @@ type LabelPickerOptions struct {
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}
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type LabelPickerResult struct {
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Element *ui.Element
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Element ui.Element
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Changed bool
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}
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@@ -64,7 +64,7 @@ var (
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)
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// Milestones plants flags on a path; a hero marks today.
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func Milestones(c *ui.Context, text string, ms []Milestone, o MilestonesOptions) *ui.Element {
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func Milestones(c *ui.Context, text string, ms []Milestone, o MilestonesOptions) ui.Element {
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k := pixel.K(c)
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if len(ms) == 0 {
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panic("project: Milestones has none")
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+1
-1
@@ -18,7 +18,7 @@ type PomodoroOptions struct {
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}
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type PomodoroResult struct {
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Element *ui.Element
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Element ui.Element
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// Changed is START, PAUSE or RESET; Rang ends a phase.
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Changed, Rang bool
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}
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+1
-1
@@ -56,7 +56,7 @@ var bars = [3]*pixel.Sprite{pixel.MustSprite(`
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var levelInks = [...]pixel.Slot{pixel.Good, pixel.Warn, pixel.Bad, pixel.Bad}
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// Priority is a level's icon; critical is on fire.
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func Priority(c *ui.Context, l Level, o PriorityOptions) *ui.Element {
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func Priority(c *ui.Context, l Level, o PriorityOptions) ui.Element {
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k := pixel.K(c)
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say := l.word(k)
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s := pixel.Or("Priority Scale", o.Scale, 1)
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+1
-1
@@ -53,7 +53,7 @@ func hms(d time.Duration) string {
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}
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// show draws s unnamed, beside an element that names it.
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func show(c *ui.Context, k pixel.Kit, s string, slot pixel.Slot, w int) *ui.Element {
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func show(c *ui.Context, k pixel.Kit, s string, slot pixel.Slot, w int) ui.Element {
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return ui.Box(c).Size(k.D(w), k.D(pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
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k.Canvas(p, r).Text(0, 0, pixel.Wrap(s, w, 1)[0], slot, 1)
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})
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@@ -19,7 +19,7 @@ type QuestBoardOptions struct {
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}
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type QuestBoardResult struct {
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Element *ui.Element
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Element ui.Element
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// Moved reports a card that changed column or place.
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Moved bool
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}
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@@ -47,7 +47,7 @@ func QuestBoard(c *ui.Context, text string, cols *[3][]string, o QuestBoardOptio
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}
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most = max(most, len(col))
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}
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shell, base, st := pixel.Shell(c, func() *ui.Element {
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shell, base, st := pixel.Shell(c, func() ui.Element {
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return ui.Box(c).Focusable().Role(ui.RoleGroup).Label(text).Disabled(o.Disabled)
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})
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b := ui.Local(base, boardKey{}, func() board { return board{} })
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+1
-1
@@ -36,7 +36,7 @@ var capSlots = []pixel.Slot{pixel.Info, pixel.Good, pixel.Warn, pixel.Magic, pix
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const laneH = pixel.LineHeight + 8
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// Roadmap lays bars on lanes under months, from from's.
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func Roadmap(c *ui.Context, text string, from time.Time, lanes []Lane, o RoadmapOptions) *ui.Element {
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func Roadmap(c *ui.Context, text string, from time.Time, lanes []Lane, o RoadmapOptions) ui.Element {
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k := pixel.K(c)
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months, mw := pixel.Or("Roadmap Months", o.Months, 6), pixel.Or("Roadmap MonthWidth", o.MonthWidth, 44)
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if len(lanes) == 0 || months > 120 {
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@@ -26,7 +26,7 @@ type SprintPanelOptions struct {
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const day = 24 * time.Hour
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// SprintPanel shows a sprint's points done and days left.
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func SprintPanel(c *ui.Context, s Sprint, o SprintPanelOptions) *ui.Element {
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func SprintPanel(c *ui.Context, s Sprint, o SprintPanelOptions) ui.Element {
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k := pixel.K(c)
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if s.Name == "" || !s.Start.Before(s.End) || s.Total < 1 || s.Done < 0 || s.Done > s.Total {
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panic(fmt.Sprintf("project: SprintPanel %q from %v to %v, %d of %d", s.Name, s.Start, s.End, s.Done, s.Total))
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+1
-1
@@ -24,7 +24,7 @@ type TaskItemOptions struct {
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}
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type TaskItemResult struct {
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Element *ui.Element
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Element ui.Element
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Changed bool
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}
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+1
-1
@@ -17,7 +17,7 @@ type TaskListOptions struct {
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}
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type TaskListResult struct {
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Element *ui.Element
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Element ui.Element
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// Changed reports a task checked or a filter turned.
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Changed bool
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}
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@@ -25,7 +25,7 @@ type TimeTrackerOptions struct {
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}
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type TimeTrackerResult struct {
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Element *ui.Element
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Element ui.Element
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Started, Stopped bool
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}
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@@ -26,7 +26,7 @@ type WorkloadBarOptions struct {
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}
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// WorkloadBar shows each member's load against capacity.
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func WorkloadBar(c *ui.Context, text string, loads []Load, o WorkloadBarOptions) *ui.Element {
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func WorkloadBar(c *ui.Context, text string, loads []Load, o WorkloadBarOptions) ui.Element {
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k := pixel.K(c)
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cp := o.Capacity
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if cp == 0 {
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