Add code components 366-385; ScrollArea Follow, editor sync

A terminal with history, a Go-colored code block, a log viewer that
follows, a hex viewer, a memory map, a JSON tree, a line diff, a GAME
OVER crash screen, an FPS meter, profiler bars, breakpoints,
variables, command history, a shortcut list, a debug grid, a pixel
editor that exports string art, a palette editor, a sprite sheet, a
glyph map and a 6502 register view.

layout.ScrollArea takes Follow, and ChatLog now uses it. data.TreeNode
takes a Value drawn in its Slot. pixel gains Has, and Sprite.Art
writes MustSprite art. pixel.Editor takes the caller's value at each
input event, so a value changed between frames is never typed onto.
This commit is contained in:
ZacharyZhang-NY committed 2026-10-12 07:18:30 -04:00
1 parent 0e21870b64
commit 51af14709d
42 files changed
+3415 -37

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+3 -26
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@@ -1,8 +1,6 @@
package chat
import (
"math"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout"
@@ -16,35 +14,14 @@ type ChatLogOptions struct {
type logKey struct{}
// logState is the scroll and the end it last reached.
type logState struct {
scroll ui.ScrollState
end float32
}
// ChatLog scrolls messages and follows the end while there.
func ChatLog(c *ui.Context, text string, o ChatLogOptions, content func()) *ui.Element {
k := pixel.K(c)
w, h := pixel.Or("ChatLog Width", o.Width, 220), pixel.Or("ChatLog Height", o.Height, 140)
box := ui.Box(c).Size(k.D(w), k.D(h))
st := ui.Local(box, logKey{}, func() logState { return logState{scroll: ui.ScrollState{Y: math.MaxFloat32}} })
// Content grew under a view at its old end: follow.
grew := func() bool { return st.scroll.MaxY > st.end && st.scroll.Y >= st.end }
// Inert freezes the view; the end waits until it wakes.
frozen := pixel.Current(c).Inert
if !frozen {
if grew() {
st.scroll.Y = st.scroll.MaxY
}
st.end = st.scroll.MaxY
}
return box.Draw(func(p *ui.Painter, r ui.Rect) {
// Layout has just measured the content; follow it next frame.
if !frozen && grew() {
c.Invalidate()
}
}).Children(func() {
layout.ScrollArea(c, &st.scroll, layout.ScrollAreaOptions{Label: text}, func() {
s := ui.Local(box, logKey{}, func() ui.ScrollState { return ui.ScrollState{} })
return box.Children(func() {
layout.ScrollArea(c, s, layout.ScrollAreaOptions{Label: text, Follow: true}, func() {
ui.Column(c).FillWidth().Padding(k.D(4)).Gap(k.D(4)).Children(content)
}).Element.Fill()
})