Add code components 366-385; ScrollArea Follow, editor sync
A terminal with history, a Go-colored code block, a log viewer that follows, a hex viewer, a memory map, a JSON tree, a line diff, a GAME OVER crash screen, an FPS meter, profiler bars, breakpoints, variables, command history, a shortcut list, a debug grid, a pixel editor that exports string art, a palette editor, a sprite sheet, a glyph map and a 6502 register view. layout.ScrollArea takes Follow, and ChatLog now uses it. data.TreeNode takes a Value drawn in its Slot. pixel gains Has, and Sprite.Art writes MustSprite art. pixel.Editor takes the caller's value at each input event, so a value changed between frames is never typed onto.
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@@ -1,8 +1,6 @@
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package chat
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import (
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"math"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout"
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@@ -16,35 +14,14 @@ type ChatLogOptions struct {
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type logKey struct{}
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// logState is the scroll and the end it last reached.
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type logState struct {
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scroll ui.ScrollState
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end float32
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}
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// ChatLog scrolls messages and follows the end while there.
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func ChatLog(c *ui.Context, text string, o ChatLogOptions, content func()) *ui.Element {
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k := pixel.K(c)
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w, h := pixel.Or("ChatLog Width", o.Width, 220), pixel.Or("ChatLog Height", o.Height, 140)
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box := ui.Box(c).Size(k.D(w), k.D(h))
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st := ui.Local(box, logKey{}, func() logState { return logState{scroll: ui.ScrollState{Y: math.MaxFloat32}} })
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// Content grew under a view at its old end: follow.
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grew := func() bool { return st.scroll.MaxY > st.end && st.scroll.Y >= st.end }
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// Inert freezes the view; the end waits until it wakes.
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frozen := pixel.Current(c).Inert
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if !frozen {
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if grew() {
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st.scroll.Y = st.scroll.MaxY
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}
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st.end = st.scroll.MaxY
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}
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return box.Draw(func(p *ui.Painter, r ui.Rect) {
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// Layout has just measured the content; follow it next frame.
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if !frozen && grew() {
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c.Invalidate()
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}
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}).Children(func() {
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layout.ScrollArea(c, &st.scroll, layout.ScrollAreaOptions{Label: text}, func() {
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s := ui.Local(box, logKey{}, func() ui.ScrollState { return ui.ScrollState{} })
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return box.Children(func() {
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layout.ScrollArea(c, s, layout.ScrollAreaOptions{Label: text, Follow: true}, func() {
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ui.Column(c).FillWidth().Padding(k.D(4)).Gap(k.D(4)).Children(content)
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}).Element.Fill()
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})
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