Add chart components 216-245; step-aware ticks, font-aware labels
Bars, lines, areas, pies, donuts, radar, histogram, scatter, bubbles, heatmaps, gauge, bullet, funnel, waterfall, treemap, candles, box plots, steps, rings, legend, axis, crosshair, polar area, pyramid, spectrum bars and win-loss strips, each drawn dot by dot. Ticks follow 1-2-5 steps and print as precisely as their step needs; a label row uses micro letters or the pixel font as a whole. Descriptions carry the data in numbers. Bad data panics.
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package chart
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import (
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"fmt"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type BulletChartOptions struct {
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// Width is in dots; zero means 160.
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Width int
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}
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// BulletChart lays a bar on rising ranges and a target.
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func BulletChart(c *ui.Context, text string, value, target float64, ranges []float64, o BulletChartOptions) *ui.Element {
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k := pixel.K(c)
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if len(ranges) == 0 {
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panic("chart: BulletChart needs ranges")
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}
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span(ranges, []float64{value, target})
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for i, r := range ranges {
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if r <= 0 || i > 0 && r <= ranges[i-1] {
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panic(fmt.Sprintf("chart: BulletChart ranges %v must rise above zero", ranges))
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}
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}
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end := ranges[len(ranges)-1]
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if value < 0 || value > end || target < 0 || target > end {
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panic(fmt.Sprintf("chart: BulletChart value %v or target %v outside 0–%v", value, target, end))
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}
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w := pixel.Or("BulletChart Width", o.Width, 160)
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x := func(v float64) int { return int(v / end * float64(w-1)) }
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return ui.Box(c).Size(k.D(w), k.D(14)).Role(ui.RoleMeter).Label(text).Description(num(value) + " / " + num(target)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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from := 0
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for i, band := range ranges {
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to := x(band) + 1
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g.Dither(from, 0, to-from, 14, pixel.Well, pixel.Shade, 12-12*i/len(ranges))
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from = to
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}
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g.Rect(0, 5, max(1, x(value)), 4, pixel.Ink)
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g.Rect(min(x(target), w-2), 2, 2, 10, pixel.Accent)
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})
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}
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