Add desk components 466-485 and icon.Bomb

Twenty pieces of a retro desktop: Desktop, DesktopIcon, Taskbar,
StartMenu, AppWindow, Calculator, Notepad, Minesweeper, ControlPanel,
TrayIcons, ShutdownScreen, BootScreen, Screensaver, Snake, Dock,
RunDialog, DiskDefrag, WallpaperPicker, ClipboardPanel and LockScreen.

The calculator really adds up and calls division by zero GAME OVER;
Minesweeper and Snake are playable, first click always safe; START
cascades its submenus without moving the rows already open; windows
drag by whole dots; the screensaver's logo changes color at each wall
and sparkles in a corner; the defragmenter is oddly soothing. Clocks
that step back hold at zero, and typed or copied text never reaches
the log.

icon.Bomb is the new 12x12 mine.
This commit is contained in:
ZacharyZhang-NY committed 2026-10-12 13:13:44 -04:00
1 parent d60d53ef90
commit 7800003418
39 files changed
+4120 -2

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package desk
import (
"fmt"
"log/slog"
"slices"
"strings"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// Program is a START entry; with Programs, a submenu.
type Program struct {
Name string
Icon *pixel.Sprite
Programs []Program
}
type StartMenuOptions struct {
Disabled bool
}
type StartMenuResult struct {
Element *ui.Element
// Launched is the program run this frame, as "GAMES/SNAKE".
Launched string
}
type startKey struct{}
// start is the open menu: each open level's lit row.
type start struct {
open bool
path []int
ptr [2]float32
}
const rowH = pixel.LineHeight + 2
// StartMenu is the START button and its cascading programs.
func StartMenu(c *ui.Context, text string, programs []Program, o StartMenuOptions) StartMenuResult {
k := pixel.K(c)
checkPrograms(programs)
off := o.Disabled || pixel.Current(c).Inert
b := input.Button(c, k.Msg("start"), input.ButtonOptions{Icon: icon.Gamepad, Label: text, Disabled: o.Disabled})
m := ui.Local(b.Element, startKey{}, func() start { return start{} })
if off {
// Closing on disable must not return focus to it.
if m.open {
c.Root().Focus()
}
m.open = false
}
res := StartMenuResult{Element: b.Element}
// It rises from a taskbar, so Up opens it too.
switch {
case b.Clicked && m.open:
m.open = false
case b.Clicked, !m.open && !off && b.Element.Shortcut(0, ui.KeyUp):
m.open, m.path = true, []int{0}
}
if m.open {
m.fit(programs)
res.Launched = m.keys(b.Element.Shortcut, programs)
}
if run := m.list(c, k, b.Element, programs); run != "" {
res.Launched = run
}
if res.Launched != "" {
slog.Debug("8bit: start menu launched", "label", text, "program", res.Launched)
}
return res
}
// checkPrograms fails on blank, slashed or twin names.
func checkPrograms(ps []Program) {
if len(ps) == 0 {
panic("desk: a START menu level is empty")
}
seen := map[string]bool{}
for _, p := range ps {
sprite("StartMenu "+p.Name, p.Icon)
if p.Name == "" || strings.Contains(p.Name, "/") || seen[p.Name] {
panic(fmt.Sprintf("desk: START menu program %q is blank, slashed or twice", p.Name))
}
seen[p.Name] = true
if p.Programs != nil {
checkPrograms(p.Programs)
}
}
}
// fit trims the path to the programs now given.
func (m *start) fit(ps []Program) {
items := ps
for d, i := range m.path {
if i >= len(items) {
m.path = append(m.path[:d], len(items)-1)
return
}
if d+1 < len(m.path) {
if items = items[i].Programs; items == nil {
m.path = m.path[:d+1]
return
}
}
}
}
// level is the programs at a depth of the path.
func level(ps []Program, path []int, depth int) []Program {
for _, i := range path[:depth] {
ps = ps[i].Programs
}
return ps
}
// launch closes the menu and names the path's program.
func (m *start) launch(ps []Program) string {
names := make([]string, len(m.path))
for d, i := range m.path {
names[d] = level(ps, m.path, d)[i].Name
}
m.open = false
return strings.Join(names, "/")
}
// keys walks the deepest level; Right or Enter goes in.
func (m *start) keys(short func(ui.Modifiers, ui.Key) bool, ps []Program) string {
down, up, left, right := short(0, ui.KeyDown), short(0, ui.KeyUp), short(0, ui.KeyLeft), short(0, ui.KeyRight)
enter, space := short(0, ui.KeyEnter), short(0, ui.KeySpace)
d := len(m.path) - 1
items := level(ps, m.path, d)
switch {
case down:
m.path[d] = (m.path[d] + 1) % len(items)
case up:
m.path[d] = (m.path[d] - 1 + len(items)) % len(items)
case left && d > 0:
m.path = m.path[:d]
case (right || enter || space) && items[m.path[d]].Programs != nil:
m.path = append(m.path, 0)
case enter || space:
return m.launch(ps)
}
return ""
}
// list shows each open level beside its parent row.
func (m *start) list(c *ui.Context, k pixel.Kit, anchor *ui.Element, ps []Program) string {
run := ""
ui.PopoverBase(c, anchor, &m.open, func(panel *ui.Element) {
// Only a pointer that moves lights the row under it.
px, py, over := panel.PointerPosition()
moved := over && [2]float32{px, py} != m.ptr
m.ptr = [2]float32{px, py}
path := slices.Clone(m.path)
// Submenus grow away from START, so open rows hold still.
below, align := panel.Bounds().Y > anchor.Bounds().Y, ui.End
if below {
align = ui.Start
}
panel.Children(func() {
ui.Row(c).AlignItems(align).Children(func() {
shift := 0
for d := range path {
items := level(ps, path, d)
col := ui.Column(c).Padding(k.D(3))
// A submenu lines up with its parent row.
if d > 0 && below {
shift += path[d-1] * rowH
col.Margin(k.D(shift), 0, 0, 0)
}
if d > 0 && !below {
shift += (len(level(ps, path, d-1)) - 1 - path[d-1]) * rowH
col.Margin(0, 0, k.D(shift), 0)
}
col.Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Frame(0, 0, g.W, g.H, pixel.Window, pixel.Face)
}).Children(func() {
ui.Row(c).Children(func() {
if d == 0 {
banner(c, k, len(items))
}
ui.Column(c).Children(func() {
for i, p := range items {
if r := m.row(c, k, p, d, i, moved); r == launched {
run = m.launch(ps)
}
}
})
})
})
}
})
})
})
return run
}
type rowEvent int
const (
quiet rowEvent = iota
launched
)
// row is one program; hover or click opens a submenu.
func (m *start) row(c *ui.Context, k pixel.Kit, p Program, d, i int, moved bool) rowEvent {
w := 20 + pixel.Measure(p.Name) + 16
row := ui.Row(c).Height(k.D(rowH)).MinWidth(k.D(w)).Role(ui.RoleListItem).Label(p.Name)
// open lights the row and shows its submenu, if any.
open := func() {
m.path = append(m.path[:d], i)
if p.Programs != nil {
m.path = append(m.path, 0)
}
}
// A level a row before closed takes no input.
ev, alive := quiet, len(m.path) > d
shut := alive && m.path[d] == i && len(m.path) == d+1 && p.Programs != nil
if alive && moved && row.Hovered() && (m.path[d] != i || shut) {
open()
c.Invalidate()
}
if alive && row.Clicked() {
open()
if p.Programs == nil {
ev = launched
}
}
row.Draw(func(pt *ui.Painter, r ui.Rect) {
g := k.Canvas(pt, r)
ink := pixel.Ink
if len(m.path) > d && m.path[d] == i {
g.Rect(0, 0, g.W, g.H, pixel.Accent)
ink = pixel.AccentInk
}
g.Sprite(2, (g.H-p.Icon.H)/2, p.Icon, 0, ink, 1)
g.Text(18, 1, p.Name, ink, 1)
if p.Programs != nil {
for j := range 4 {
g.VLine(g.W-8+j, g.H/2-3+j, 7-2*j, ink)
}
}
})
return ev
}
// banner is START's dithered side strip.
func banner(c *ui.Context, k pixel.Kit, rows int) {
ui.Box(c).Size(k.D(10), k.D(rows*rowH)).Role(ui.RoleNone).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
for b := range 17 {
top, foot := b*g.H/17, (b+1)*g.H/17
g.Dither(0, top, g.W, foot-top, pixel.Accent, pixel.Magic, 16-b)
}
})
}