Add game components 269-290; CommandMenu AutoFocus

Press start, title screen, save slots, options menu, game over with
CONTINUE, credits roll, ending card, loading tips, letterbox, mission
brief, achievements, result screen, crafting grid, loot popup,
treasure chest, gacha reel, interact prompt, turn order, battle log,
target selector, ATB gauge and stamina bar. Cued effects count runs,
so each cue change plays once and reports once. CommandMenu takes
AutoFocus when enabled. HealthBar, ManaBar and CountUp keep exact
colors, ticks and counts for the largest ints.
This commit is contained in:
ZacharyZhang-NY committed 2026-10-12 02:48:20 -04:00
1 parent f48075230f
commit 86a6901333
38 files changed
+2663 -8

No files matched your search

+78
View File
@@ -0,0 +1,78 @@
package game
import (
"fmt"
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/data"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// Recipe makes Result from item names in a 3×3 grid.
type Recipe struct {
Grid [9]string
Result data.Item
}
type CraftingOptions struct {
Disabled bool
}
type CraftingResult struct {
Element *ui.Element
Changed bool
// Picked is the cell chosen this frame, or -1.
Picked int
Crafted bool
}
// Crafting is a 3×3 grid showing a known recipe's result.
func Crafting(c *ui.Context, text string, grid []data.Item, recipes []Recipe, selected *int, o CraftingOptions) CraftingResult {
k := pixel.K(c)
if len(grid) != 9 || *selected < 0 || *selected > 8 {
panic(fmt.Sprintf("game: Crafting has %d cells, cell %d; it takes 9", len(grid), *selected))
}
var made data.Item
for _, r := range recipes {
if r.makes(grid) {
made = r.Result
break
}
}
row := ui.Row(c).Gap(k.D(8)).AlignItems(ui.Center)
res := CraftingResult{Element: row, Picked: -1}
row.Children(func() {
old := *selected
shell, base, st, picked := pixel.Pad(c, text, 3, 9, data.SlotSize, data.SlotSize, selected, o.Disabled)
res.Changed, res.Picked = *selected != old, picked
base.Description(grid[*selected].String())
sel, shown := *selected, append([]data.Item(nil), grid...)
shell.Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
for i, it := range shown {
data.DrawSlot(g, i%3*data.SlotSize, i/3*data.SlotSize, it, data.ItemSlotOptions{Selected: i == sel})
}
g.Finish(st)
})
pixel.Text(c, "→", pixel.TextOptions{Slot: pixel.Faint})
data.ItemSlot(c, made, data.ItemSlotOptions{})
res.Crafted = input.Button(c, k.Msg("craft"), input.ButtonOptions{Variant: input.Primary, Disabled: o.Disabled || made.Sprite == nil}).Clicked
})
if res.Changed || res.Crafted {
slog.Debug("8bit: crafting", "label", text, "cell", *selected, "crafted", res.Crafted, "item", made.Name)
}
return res
}
// makes is whether the grid lays out the recipe's names.
func (r Recipe) makes(grid []data.Item) bool {
for i, name := range r.Grid {
if grid[i].Name != name {
return false
}
}
return true
}