Add game components 269-290; CommandMenu AutoFocus

Press start, title screen, save slots, options menu, game over with
CONTINUE, credits roll, ending card, loading tips, letterbox, mission
brief, achievements, result screen, crafting grid, loot popup,
treasure chest, gacha reel, interact prompt, turn order, battle log,
target selector, ATB gauge and stamina bar. Cued effects count runs,
so each cue change plays once and reports once. CommandMenu takes
AutoFocus when enabled. HealthBar, ManaBar and CountUp keep exact
colors, ticks and counts for the largest ints.
This commit is contained in:
ZacharyZhang-NY committed 2026-10-12 02:48:20 -04:00
1 parent f48075230f
commit 86a6901333
38 files changed
+2663 -8

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package game
import (
"time"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/feedback"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type LoadingTipsOptions struct {
// Width is in dots; zero means 200.
Width int
}
// tipTurn is how long a tip shows.
const tipTurn = 4 * time.Second
// LoadingTips turns tips every 4 s under a progress bar.
func LoadingTips(c *ui.Context, tips []string, value float64, o LoadingTipsOptions) *ui.Element {
k := pixel.K(c)
w := pixel.Or("LoadingTips Width", o.Width, 200)
if len(tips) == 0 {
panic("game: LoadingTips has no tips")
}
// Tips turn on the wall clock, like a loader's dots.
now := k.Now()
turn := now.Truncate(tipTurn)
k.At(c, turn.Add(tipTurn))
tip := tips[int(turn.Unix()/int64(tipTurn/time.Second))%len(tips)]
name := k.Msg("tip")
return ui.Column(c).Gap(k.D(6)).Width(k.D(w)).Children(func() {
feedback.Progress(c, k.Msg("loading"), value, feedback.ProgressOptions{Width: w - 4 - pixel.MicroWidth("100%"), Percent: true})
lines := pixel.Wrap(tip, w-tagW(name)-4, 3)
ui.Box(c).Role(ui.RoleStatus).Label(name+": "+tip).Size(k.D(w), k.D(len(lines)*pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
tag(g, 0, 3, name, pixel.Accent)
for i, l := range lines {
g.Text(tagW(name)+4, i*pixel.LineHeight, l, pixel.Faint, 1)
}
})
})
}