Add game components 269-290; CommandMenu AutoFocus
Press start, title screen, save slots, options menu, game over with CONTINUE, credits roll, ending card, loading tips, letterbox, mission brief, achievements, result screen, crafting grid, loot popup, treasure chest, gacha reel, interact prompt, turn order, battle log, target selector, ATB gauge and stamina bar. Cued effects count runs, so each cue change plays once and reports once. CommandMenu takes AutoFocus when enabled. HealthBar, ManaBar and CountUp keep exact colors, ticks and counts for the largest ints.
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@@ -28,6 +28,8 @@ var messages = map[Locale]map[string]string{
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"head": "HEAD", "body": "BODY", "weapon": "WEAPON", "shield": "SHIELD", "ring": "RING",
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"points": "POINTS %d", "learned": "LEARNED", "can_learn": "CAN LEARN", "locked": "LOCKED", "ready": "READY",
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"buy": "BUY", "sell": "SELL", "done": "DONE", "tracking": "TRACKING",
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"new_game": "NEW GAME", "file": "FILE %d", "press_start": "PRESS START", "continue_game": "CONTINUE", "the_end": "THE END",
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"tip": "TIP", "you_got": "YOU GOT: %s!", "unlocked": "UNLOCKED %d/%d", "rank": "RANK", "craft": "CRAFT",
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},
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Zh: {
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"ok": "确定", "cancel": "取消", "yes": "是", "no": "否", "close": "关闭",
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@@ -54,6 +56,8 @@ var messages = map[Locale]map[string]string{
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"head": "头", "body": "身体", "weapon": "武器", "shield": "盾牌", "ring": "戒指",
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"points": "点数 %d", "learned": "已学会", "can_learn": "可学习", "locked": "未解锁", "ready": "就绪",
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"buy": "购买", "sell": "出售", "done": "完成", "tracking": "追踪中",
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"new_game": "新游戏", "file": "存档 %d", "press_start": "按下开始", "continue_game": "继续", "the_end": "完",
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"tip": "提示", "you_got": "获得了 %s!", "unlocked": "已解锁 %d/%d", "rank": "评价", "craft": "合成",
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},
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}
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