Audit keyboard, focus, veils, motion and clocks across all 500
A cross-cutting pass, each fix with a test that failed first. Veils: MyGo still hands a key to a base that turned off this frame, so every element key now goes through pixel.Shortcut, which an archtest enforces. Input handlers record and the build applies them only while enabled; the editor turns away a veil-frame letter or copy; value bases get a copy and keep only enabled turns. Popups give a held focus back to their opener when the veil lifts. Motion: S5 is enforced at the clock. Every Tick, Since, Step, Toward and Shot runs at 4-15 fps; blinks keep 1 Hz on 4 fps steps, fast animations step at 15, and drawn time is quantized to frames. Clocks stepping back: Since holds at zero without overflow, and k.Elapsed moves a stored start to now, so nothing goes negative, runs backward or indexes out of range. Also: logs count typed text instead of holding it, gallery names use glyphs the font has, removable rows are keyed, components take their own Options (archtest), and sweeps over all 508 demos check veiled keys, clicks, wheels, the clock stepping back and names.
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198 files changed
+2708
-422
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+1
-1
@@ -77,7 +77,7 @@ func AppWindow(c *ui.Context, title string, x, y *int, o AppWindowOptions, conte
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key ui.Key
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dx, dy int
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}{{ui.KeyLeft, -4, 0}, {ui.KeyRight, 4, 0}, {ui.KeyUp, 0, -4}, {ui.KeyDown, 0, 4}} {
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if base.Shortcut(0, m.key) {
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if pixel.Shortcut(base, 0, m.key) {
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*x, *y = *x+m.dx, *y+m.dy
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}
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}
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+2
-2
@@ -54,12 +54,12 @@ func Calculator(c *ui.Context, text string, o CalculatorOptions) CalculatorResul
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// Digits and signs typed on the keyboard press their keys.
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if picked < 0 && !base.IsDisabled() && !pixel.Typing(c) {
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for i := range 10 {
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if base.Shortcut(0, ui.Key0+ui.Key(i)) {
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if pixel.Shortcut(base, 0, ui.Key0+ui.Key(i)) {
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picked = indexOf(strconv.Itoa(i))
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}
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}
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for _, s := range signs {
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if base.Shortcut(s.mods, s.key) {
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if pixel.Shortcut(base, s.mods, s.key) {
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picked = indexOf(s.sign)
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}
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}
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+1
-1
@@ -34,7 +34,7 @@ func DesktopIcon(c *ui.Context, label string, icon *pixel.Sprite, o DesktopIconO
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})
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res := DesktopIconResult{Element: shell}
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if !base.IsDisabled() {
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res.Opened = base.Shortcut(0, ui.KeyEnter) || base.DoubleClicked()
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res.Opened = pixel.Shortcut(base, 0, ui.KeyEnter) || base.DoubleClicked()
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res.Clicked = base.Clicked()
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}
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if res.Clicked || res.Opened {
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+1
-1
@@ -79,7 +79,7 @@ func Minesweeper(c *ui.Context, label string, o MinesweeperOptions) MinesweeperR
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})
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shell, base, st, picked := pixel.Pad(c, k.Msg("minefield"), cols, cols*rows, mcell, mcell, &f.cur, o.Disabled)
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if !base.IsDisabled() && !f.over {
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if !pixel.Typing(c) && base.Shortcut(0, ui.KeyF) {
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if !pixel.Typing(c) && pixel.Shortcut(base, 0, ui.KeyF) {
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res.Flagged = f.toggle(f.cur)
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}
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if base.RightClicked() {
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+1
-1
@@ -70,7 +70,7 @@ func RunDialog(c *ui.Context, text string, value *string, o RunDialogOptions) Ru
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})
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})
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// Escape quits from anywhere inside, as CANCEL does.
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if !o.Disabled && !pixel.Current(c).Inert && win.Shortcut(0, ui.KeyEscape) {
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if !o.Disabled && !pixel.Current(c).Inert && pixel.Shortcut(win, 0, ui.KeyEscape) {
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res.Canceled = true
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}
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res.Element = win
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+2
-2
@@ -61,13 +61,13 @@ func Snake(c *ui.Context, text string, o SnakeOptions) SnakeResult {
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d [2]int
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}{{ui.KeyUp, [2]int{0, -1}}, {ui.KeyDown, [2]int{0, 1}}, {ui.KeyLeft, [2]int{-1, 0}}, {ui.KeyRight, [2]int{1, 0}}} {
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// A turn back onto its own neck is ignored.
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if base.Shortcut(0, m.key) && m.d != [2]int{-s.dir[0], -s.dir[1]} && !s.dead {
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if pixel.Shortcut(base, 0, m.key) && m.d != [2]int{-s.dir[0], -s.dir[1]} && !s.dead {
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res.Started = res.Started || !s.playing
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s.next, s.playing = m.d, true
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}
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}
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// Enter, Space or a click starts it, or CONTINUEs.
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enter, space := base.Shortcut(0, ui.KeyEnter), base.Shortcut(0, ui.KeySpace)
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enter, space := pixel.Shortcut(base, 0, ui.KeyEnter), pixel.Shortcut(base, 0, ui.KeySpace)
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if enter || space || base.Clicked() {
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if s.dead {
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s.reset(cols, rows, o.Seed, uint64(k.Now().UnixNano()))
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+2
-5
@@ -48,11 +48,8 @@ func StartMenu(c *ui.Context, text string, programs []Program, o StartMenuOption
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off := o.Disabled || pixel.Current(c).Inert
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b := input.Button(c, k.Msg("start"), input.ButtonOptions{Icon: icon.Gamepad, Label: text, Disabled: o.Disabled})
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m := ui.Local(b.Element, startKey{}, func() start { return start{} })
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// START keeps the focus and parks it while off.
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if off {
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// Closing on disable must not return focus to it.
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if m.open {
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c.Root().Focus()
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}
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m.open = false
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}
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res := StartMenuResult{Element: b.Element}
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@@ -60,7 +57,7 @@ func StartMenu(c *ui.Context, text string, programs []Program, o StartMenuOption
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switch {
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case b.Clicked && m.open:
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m.open = false
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case b.Clicked, !m.open && !off && b.Element.Shortcut(0, ui.KeyUp):
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case b.Clicked, !m.open && !off && pixel.Shortcut(b.Element, 0, ui.KeyUp):
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m.open, m.path = true, []int{0}
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}
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if m.open {
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@@ -0,0 +1,29 @@
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package desk_test
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import (
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"testing"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/desk"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
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)
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func TestStartMenuGetsFocusBackAfterAVeil(t *testing.T) {
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wd := newWorld()
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programs := []desk.Program{{Name: "Paint", Icon: icon.File}, {Name: "Notes", Icon: icon.File}}
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tt := view(400, 300, wd, func(c *ui.Context) { desk.StartMenu(c, "Start", programs, desk.StartMenuOptions{}) })
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tt.Key(0, ui.KeyTab)
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tt.Key(0, ui.KeyUp)
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if !tt.HasText("Notes") {
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t.Fatalf("the menu did not open: %q", tt.Texts())
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}
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wd.inert = true
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tt.Frame()
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wd.inert = false
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tt.Frame()
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tt.Key(0, ui.KeyUp)
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if !tt.HasText("Notes") {
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t.Fatal("START did not get its focus back after the veil")
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}
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}
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