Audit keyboard, focus, veils, motion and clocks across all 500

A cross-cutting pass, each fix with a test that failed first.

Veils: MyGo still hands a key to a base that turned off this frame,
so every element key now goes through pixel.Shortcut, which an
archtest enforces. Input handlers record and the build applies them
only while enabled; the editor turns away a veil-frame letter or
copy; value bases get a copy and keep only enabled turns. Popups
give a held focus back to their opener when the veil lifts.

Motion: S5 is enforced at the clock. Every Tick, Since, Step,
Toward and Shot runs at 4-15 fps; blinks keep 1 Hz on 4 fps steps,
fast animations step at 15, and drawn time is quantized to frames.

Clocks stepping back: Since holds at zero without overflow, and
k.Elapsed moves a stored start to now, so nothing goes negative,
runs backward or indexes out of range.

Also: logs count typed text instead of holding it, gallery names
use glyphs the font has, removable rows are keyed, components take
their own Options (archtest), and sweeps over all 508 demos check
veiled keys, clicks, wheels, the clock stepping back and names.
This commit is contained in:
ZacharyZhang-NY committed 2026-10-12 16:03:04 -04:00
1 parent 81003b21ee
commit b4b4d67b92
198 files changed
+2708 -422

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+18 -3
View File
@@ -62,12 +62,25 @@ func (k Kit) At(c *ui.Context, t time.Time) {
ask(c.Now().Add(d).UnixNano())
}
// Elapsed: time since *t; clock steps back, *t becomes now.
func (k Kit) Elapsed(t *time.Time) time.Duration {
if k.now.Before(*t) {
*t = k.now
}
return k.now.Sub(*t)
}
// Since counts steps from t at fps, up to done.
func (k Kit) Since(c *ui.Context, t time.Time, fps, done int) int {
checkFPS(fps)
if t.IsZero() {
return done
}
n := int(k.now.Sub(t) * time.Duration(fps) / time.Second)
// A clock stepping back holds at zero; division cannot overflow.
n := 0
if d := k.now.Sub(t); d > 0 {
n = int(min(d/(time.Second/time.Duration(fps)), time.Duration(done)))
}
if n < done {
k.Tick(c, fps)
}
@@ -125,6 +138,7 @@ type shot struct {
// Shot steps a cued one-shot; Reduce Motion spends it whole.
func (k Kit) Shot(c *ui.Context, e *ui.Element, cue, fps, done int) int {
checkFPS(fps)
// Before any change the zero start reads as done.
s := ui.Local(e, shotKey{}, func() shot { return shot{cue: cue} })
if cue != s.cue {
@@ -165,8 +179,9 @@ func frameAt(t time.Time, fps int) (int, time.Duration) {
return int(n), time.Duration((n+1)*period - ns)
}
// checkFPS holds every clock to S5's 4–15 fps.
func checkFPS(fps int) {
if fps < 1 || fps > 60 {
panic(fmt.Sprintf("pixel: fps %d outside 1–60", fps))
if fps < 4 || fps > 15 {
panic(fmt.Sprintf("pixel: fps %d outside 4–15", fps))
}
}
+14 -8
View File
@@ -14,13 +14,18 @@ type snapshot struct {
// editState is one Editor's text, caret and history.
type editState struct {
text []rune
caret, anchor int
compose []rune
composeCaret int
undo, redo []snapshot
changed bool
submitted bool
text []rune
caret, anchor int
compose []rune
composeCaret int
undo, redo []snapshot
changed bool
submitted bool
// kept is the value the last frame ended with.
kept string
// clip is a copy waiting for an enabled build.
clip string
clipped bool
scroll int
dragging bool
pressAt time.Time
@@ -28,8 +33,9 @@ type editState struct {
clicks int
}
// reset takes v as the text and the value kept.
func (s *editState) reset(v string) {
*s = editState{text: []rune(v)}
*s = editState{text: []rune(v), kept: v}
s.caret = len(s.text)
s.anchor = s.caret
}
+16 -6
View File
@@ -57,6 +57,15 @@ func Editor(c *ui.Context, value *string, o EditorOptions) Edit {
return ui.Box(c).Focusable().Role(ui.RoleTextField).Label(o.Label).Disabled(o.Disabled)
})
s := ui.Local(base, editKey{}, func() editState { return editState{} })
// Copies wait here, so a veil's first frame copies nothing.
if s.clipped && !base.IsDisabled() {
c.WriteClipboard(s.clip)
}
s.clip, s.clipped = "", false
// A veil's first frame types nothing; callers' writes win.
if s.changed && base.IsDisabled() && *value == string(s.text) {
*value = s.kept
}
if string(s.text) != *value {
s.reset(*value)
}
@@ -64,7 +73,7 @@ func Editor(c *ui.Context, value *string, o EditorOptions) Edit {
base.Description(*value)
}
width, check := WrapWidth(c, shell)
env := editEnv{multi: o.Multiline, sends: o.EnterSends, maxLen: o.MaxLength, mask: o.Mask, width: width, dot: k.dot, read: c.ReadClipboard, write: c.WriteClipboard}
env := editEnv{multi: o.Multiline, sends: o.EnterSends, maxLen: o.MaxLength, mask: o.Mask, width: width, dot: k.dot, read: c.ReadClipboard, write: func(v string) { s.clip, s.clipped = v, true }}
shown := s.view(o.Mask, true)
caret := s.caret + s.composeCaret
lines := editLayout(shown, width, o.Multiline)
@@ -91,14 +100,15 @@ func Editor(c *ui.Context, value *string, o EditorOptions) Edit {
}
return took
})
res := Edit{Element: shell, Input: base, Changed: s.changed, Submitted: s.submitted, Focused: base.Focused(), Line: cl}
// A send from the frame a veil falls is dropped.
res := Edit{Element: shell, Input: base, Changed: s.changed, Submitted: s.submitted && !base.IsDisabled(), Focused: base.Focused(), Line: cl}
if res.Focused {
frameOf(c).typing = true
}
if s.submitted {
if res.Submitted {
slog.Debug("8bit: editor submit", "label", o.Label)
}
s.changed, s.submitted = false, false
s.changed, s.submitted, s.kept = false, false, *value
shell.Draw(func(p *ui.Painter, r ui.Rect) {
check(r)
g := k.Canvas(p, r)
@@ -127,7 +137,7 @@ func Editor(c *ui.Context, value *string, o EditorOptions) Edit {
}
}
}
if res.Focused && !o.Disabled && g.Step(2)%2 == 0 {
if res.Focused && !o.Disabled && g.Step(4)%4 < 2 {
g.VLine(cx-scroll, cl*LineHeight+1, LineHeight-2, Ink)
}
})
@@ -270,7 +280,7 @@ func (s *editState) handle(ev ui.InputEvent, e editEnv) bool {
func (s *editState) press(ev ui.InputEvent, e editEnv) {
now := time.Now()
if now.Sub(s.pressAt) < 500*time.Millisecond && abs32(ev.X-s.pressX) < 5 && abs32(ev.Y-s.pressY) < 5 {
if d := now.Sub(s.pressAt); d >= 0 && d < 500*time.Millisecond && abs32(ev.X-s.pressX) < 5 && abs32(ev.Y-s.pressY) < 5 {
s.clicks++
} else {
s.clicks = 1
+33
View File
@@ -345,3 +345,36 @@ func TestEditorTakesAValueChangedBetweenFrames(t *testing.T) {
h.tt.Type("x")
h.want("x")
}
func TestEditorVeilKeepsCallersAndClipboard(t *testing.T) {
// The caller writes during the build the veil falls in.
v, inert, update := "old", false, false
tt := ui.NewTester(func(c *ui.Context) {
pixel.Use(c, pixel.Settings{Palette: pixel.SpringDay, Inert: inert})
if update {
v, update = "server", false
}
pixel.Editor(c, &v, pixel.EditorOptions{Label: "Edit"}).Element.Width(200)
}, 400, 100)
tt.Key(0, ui.KeyTab)
inert, update = true, true
tt.Type("x")
if v != "server" {
t.Fatalf("the caller's write became %q", v)
}
for _, command := range []string{"copy", "cut"} {
v, inert := "SecretValue", false
tt := ui.NewTester(func(c *ui.Context) {
pixel.Use(c, pixel.Settings{Palette: pixel.SpringDay, Inert: inert})
pixel.Editor(c, &v, pixel.EditorOptions{Label: "Edit"}).Element.Width(200)
}, 400, 100)
tt.Key(0, ui.KeyTab)
tt.Key(ui.Cmd, ui.KeyA)
tt.SetClipboard("original")
inert = true
tt.Command(command)
if got := tt.Clipboard(); got != "original" || v != "SecretValue" {
t.Errorf("%s as the veil fell: clipboard %q, value %q", command, got, v)
}
}
}
+6
View File
@@ -102,6 +102,12 @@ func Shell(c *ui.Context, base func() *ui.Element) (shell, b *ui.Element, st Sta
return shell, b, st
}
// Shortcut is e's key this frame, while e is enabled.
func Shortcut(e *ui.Element, mods ui.Modifiers, key ui.Key) bool {
// MyGo still hands keys to a base just turned off.
return e.Shortcut(mods, key) && !e.IsDisabled()
}
type parkKey struct{}
// Park moves focus off e while off, back once on.
+77
View File
@@ -1,6 +1,7 @@
package pixel_test
import (
"fmt"
"testing"
"time"
@@ -153,3 +154,79 @@ func TestTowardStepsAndTurnsWhereItIs(t *testing.T) {
}, 10, 10)
})
}
func TestMotionStepsAtFourToFifteen(t *testing.T) {
at := time.Unix(1_700_000_000, 0)
run := func(fn func(c *ui.Context, k pixel.Kit)) {
ui.NewTester(func(c *ui.Context) {
pixel.Use(c, pixel.Settings{Palette: pixel.SpringDay, Now: func() time.Time { return at }})
fn(c, pixel.K(c))
}, 10, 10)
}
// S5: whole frames at 4–15 fps, for every clock.
for _, fps := range []int{1, 2, 3, 16, 30} {
mustPanic(t, fmt.Sprint("Tick at ", fps), func() { run(func(c *ui.Context, k pixel.Kit) { k.Tick(c, fps) }) })
mustPanic(t, fmt.Sprint("Since at ", fps), func() { run(func(c *ui.Context, k pixel.Kit) { k.Since(c, at, fps, 9) }) })
mustPanic(t, fmt.Sprint("Toward at ", fps), func() { run(func(c *ui.Context, k pixel.Kit) { k.Toward(c, ui.Box(c), true, fps, 2) }) })
mustPanic(t, fmt.Sprint("Since from zero at ", fps), func() { run(func(c *ui.Context, k pixel.Kit) { k.Since(c, time.Time{}, fps, 9) }) })
mustPanic(t, fmt.Sprint("Shot at ", fps), func() { run(func(c *ui.Context, k pixel.Kit) { k.Shot(c, ui.Box(c), 0, fps, 9) }) })
// Reduce Motion spends a shot without counting.
mustPanic(t, fmt.Sprint("a reduced Shot at ", fps), func() {
ui.NewTester(func(c *ui.Context) {
pixel.Use(c, pixel.Settings{Palette: pixel.SpringDay, Now: func() time.Time { return at }, Reduce: true})
pixel.K(c).Shot(c, ui.Box(c), 0, fps, 9)
}, 10, 10)
})
mustPanic(t, fmt.Sprint("Step at ", fps), func() {
run(func(c *ui.Context, k pixel.Kit) {
ui.Box(c).Size(4, 4).Draw(func(p *ui.Painter, r ui.Rect) { k.Canvas(p, r).Step(fps) })
})
})
}
for _, fps := range []int{4, 15} {
run(func(c *ui.Context, k pixel.Kit) {
k.Tick(c, fps)
k.Since(c, at, fps, 9)
k.Toward(c, ui.Box(c), true, fps, 2)
})
}
}
func TestSinceHoldsAtZeroWhenTheClockStepsBack(t *testing.T) {
at := time.Unix(1_700_000_000, 0)
got := -1
ui.NewTester(func(c *ui.Context) {
pixel.Use(c, pixel.Settings{Palette: pixel.SpringDay, Now: func() time.Time { return at }})
got = pixel.K(c).Since(c, at.Add(time.Hour), 8, 5)
}, 10, 10)
if got != 0 {
t.Fatalf("a start an hour ahead counted %d steps", got)
}
// Thirty years ahead must not overflow into a full count.
ui.NewTester(func(c *ui.Context) {
pixel.Use(c, pixel.Settings{Palette: pixel.SpringDay, Now: func() time.Time { return at }})
got = pixel.K(c).Since(c, at.AddDate(30, 0, 0), 15, 5)
}, 10, 10)
if got != 0 {
t.Fatalf("a start thirty years ahead counted %d steps", got)
}
ui.NewTester(func(c *ui.Context) {
pixel.Use(c, pixel.Settings{Palette: pixel.SpringDay, Now: func() time.Time { return at }})
got = pixel.K(c).Since(c, at.AddDate(-30, 0, 0), 15, 5)
}, 10, 10)
if got != 5 {
t.Fatalf("a start thirty years back counted %d of 5 steps", got)
}
}
func TestElapsedRebasesWhenTheClockStepsBack(t *testing.T) {
at := time.Unix(1_700_000_000, 0)
start, got := at.Add(time.Hour), time.Duration(-1)
ui.NewTester(func(c *ui.Context) {
pixel.Use(c, pixel.Settings{Palette: pixel.SpringDay, Now: func() time.Time { return at }})
got = pixel.K(c).Elapsed(&start)
}, 10, 10)
if got != 0 || !start.Equal(at) {
t.Fatalf("elapsed %v, start moved to %v", got, start)
}
}
+2 -2
View File
@@ -22,11 +22,11 @@ func Pad(c *ui.Context, text string, cols, n, cw, ch int, cur *int, disabled boo
{ui.KeyUp, func() int { return *cur - cols }}, {ui.KeyDown, func() int { return *cur + cols }},
{ui.KeyHome, func() int { return 0 }}, {ui.KeyEnd, func() int { return n - 1 }},
} {
if to := m.to(); base.Shortcut(0, m.key) && to >= 0 && to < n {
if to := m.to(); Shortcut(base, 0, m.key) && to >= 0 && to < n {
*cur = to
}
}
enter, space := base.Shortcut(0, ui.KeyEnter), base.Shortcut(0, ui.KeySpace)
enter, space := Shortcut(base, 0, ui.KeyEnter), Shortcut(base, 0, ui.KeySpace)
if enter || space {
picked = *cur
}