Add feedback components 106-130; inert scope, focus return, two-step deploy
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@@ -18,7 +18,7 @@ type SpriteOptions struct {
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// Sprite plays a multi-slot sprite, mirrored when asked.
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func Sprite(c *ui.Context, sp *pixel.Sprite, o SpriteOptions) *ui.Element {
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k, sc := pixel.K(c), scale(o.Scale)
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fps := orDef("Sprite FPS", o.FPS, 0)
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fps := pixel.Or("Sprite FPS", o.FPS, 0)
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if o.Mirror {
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sp = sp.Mirror()
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}
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