Add feedback components 106-130; inert scope, focus return, two-step deploy

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ZacharyZhang-NY committed 2026-10-11 20:58:30 -04:00
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commit bd3877e1b1
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package feedback
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type AchievementOptions struct {
// Cue shows the card each time it changes.
Cue int
// Width is in dots; zero means 200.
Width int
}
// Achievement slides a trophy card in, holds it, then out.
func Achievement(c *ui.Context, title string, o AchievementOptions) *ui.Element {
k := pixel.K(c)
w := pixel.Or("Achievement Width", o.Width, 200)
e := ui.Box(c)
// Ten steps a second; in by 5, gone by 40.
step := since(c, k, cue(e, k, o.Cue), 10, 40)
if step >= 40 {
return e
}
out := 0
switch {
case k.Reduce():
case step < 5:
out = 5 - step
case step >= 35:
out = step - 34
}
head := k.Msg("achievement")
return e.Role(ui.RoleStatus).Label(head+" "+title).Size(k.D(w), k.D(40)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
x := out * w / 5
g.Clip(0, 0, g.W, g.H, func() {
g.Frame(x, 0, w, 40, pixel.Window, pixel.Face)
g.Sprite(x+6, 8, icon.Trophy, 0, pixel.Warn, 2)
g.Text(x+36, 4, head, pixel.Faint, 1)
g.Text(x+36, 20, title, pixel.Ink, 1)
})
})
}