Add feedback components 106-130; inert scope, focus return, two-step deploy
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@@ -0,0 +1,76 @@
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package feedback
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import (
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"fmt"
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/display"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/text"
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)
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// Kind is a message's tone.
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type Kind uint8
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const (
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Info Kind = iota
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Success
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Warning
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Danger
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)
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// look is a kind's slot and icon.
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func (k Kind) look() (pixel.Slot, *pixel.Sprite) {
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switch k {
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case Info:
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return pixel.Info, icon.Info
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case Success:
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return pixel.Good, icon.Check
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case Warning:
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return pixel.Warn, icon.Warning
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case Danger:
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return pixel.Bad, icon.Error
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}
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panic(fmt.Sprintf("feedback: unknown Kind %d", k))
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}
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type AlertOptions struct {
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Kind Kind
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// Closable adds a × that reports Closed.
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Closable bool
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Disabled bool
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}
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type AlertResult struct {
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Element *ui.Element
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Closed bool
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}
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// Alert is a framed callout: icon, title and text.
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func Alert(c *ui.Context, title, message string, o AlertOptions) AlertResult {
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k := pixel.K(c)
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slot, sp := o.Kind.look()
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res := AlertResult{}
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res.Element = ui.Row(c).Gap(k.D(6)).Padding(k.D(6), k.D(8), k.D(6), k.D(10)).AlignItems(ui.Start).Role(ui.RoleStatus).Label(title).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Frame(0, 0, g.W, g.H, pixel.Window, pixel.Face)
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g.Rect(3, 3, 3, g.H-6, slot)
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}).Children(func() {
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display.Icon(c, sp, display.IconOptions{Slot: slot})
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ui.Column(c).Grow(1).Gap(k.D(2)).Children(func() {
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pixel.Text(c, title, pixel.TextOptions{Slot: slot})
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text.Paragraph(c, message, text.ParagraphOptions{})
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})
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if o.Closable {
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res.Closed = input.IconButton(c, icon.Close, k.Msg("close"), input.IconButtonOptions{Variant: input.Ghost, Size: input.Small, Disabled: o.Disabled}).Clicked
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}
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})
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if res.Closed {
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slog.Debug("8bit: alert closed", "title", title)
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}
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return res
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}
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