Add feedback components 106-130; inert scope, focus return, two-step deploy

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ZacharyZhang-NY committed 2026-10-11 20:58:30 -04:00
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commit bd3877e1b1
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package feedback
import (
"fmt"
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/display"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/text"
)
// Kind is a message's tone.
type Kind uint8
const (
Info Kind = iota
Success
Warning
Danger
)
// look is a kind's slot and icon.
func (k Kind) look() (pixel.Slot, *pixel.Sprite) {
switch k {
case Info:
return pixel.Info, icon.Info
case Success:
return pixel.Good, icon.Check
case Warning:
return pixel.Warn, icon.Warning
case Danger:
return pixel.Bad, icon.Error
}
panic(fmt.Sprintf("feedback: unknown Kind %d", k))
}
type AlertOptions struct {
Kind Kind
// Closable adds a × that reports Closed.
Closable bool
Disabled bool
}
type AlertResult struct {
Element *ui.Element
Closed bool
}
// Alert is a framed callout: icon, title and text.
func Alert(c *ui.Context, title, message string, o AlertOptions) AlertResult {
k := pixel.K(c)
slot, sp := o.Kind.look()
res := AlertResult{}
res.Element = ui.Row(c).Gap(k.D(6)).Padding(k.D(6), k.D(8), k.D(6), k.D(10)).AlignItems(ui.Start).Role(ui.RoleStatus).Label(title).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Frame(0, 0, g.W, g.H, pixel.Window, pixel.Face)
g.Rect(3, 3, 3, g.H-6, slot)
}).Children(func() {
display.Icon(c, sp, display.IconOptions{Slot: slot})
ui.Column(c).Grow(1).Gap(k.D(2)).Children(func() {
pixel.Text(c, title, pixel.TextOptions{Slot: slot})
text.Paragraph(c, message, text.ParagraphOptions{})
})
if o.Closable {
res.Closed = input.IconButton(c, icon.Close, k.Msg("close"), input.IconButtonOptions{Variant: input.Ghost, Size: input.Small, Disabled: o.Disabled}).Clicked
}
})
if res.Closed {
slog.Debug("8bit: alert closed", "title", title)
}
return res
}