Add feedback components 106-130; inert scope, focus return, two-step deploy
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@@ -0,0 +1,45 @@
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package feedback
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import (
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"strconv"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type ComboCounterOptions struct{}
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type comboKey struct{}
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// ComboCounter shows ×n COMBO!, popping bigger as n rises.
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func ComboCounter(c *ui.Context, count int, o ComboCounterOptions) *ui.Element {
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k := pixel.K(c)
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e := ui.Box(c)
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s := ui.Local(e, comboKey{}, func() rise { return rise{level: count} })
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if count > s.level {
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s.at = k.Now()
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}
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s.level = count
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if count <= 0 {
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return e
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}
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pop := !k.Reduce() && since(c, k, s.at, 10, 2) < 2
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n, tag := "×"+strconv.Itoa(count), k.Msg("combo")
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w := pixel.Measure(n)*3 + 6 + pixel.Measure(tag)*2 + 2
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return e.Role(ui.RoleStatus).Label(n+" "+tag).Size(k.D(w), k.D(3*pixel.LineHeight+2)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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x := pixel.Measure(n)*3 + 6
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word := func(dx, dy int, ink pixel.Slot) {
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g.Text(1+dx, 1+dy, n, ink, 3)
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g.Text(x+dx, pixel.LineHeight+dy, tag, ink, 2)
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}
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word(1, 1, pixel.Shade)
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if pop {
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for _, d := range [][2]int{{-1, 0}, {1, 0}, {0, -1}, {0, 1}} {
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word(d[0], d[1], pixel.Warn)
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}
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}
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word(0, 0, pixel.Warn)
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})
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}
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