Add feedback components 106-130; inert scope, focus return, two-step deploy
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@@ -0,0 +1,61 @@
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package feedback
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import (
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"log/slog"
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"strconv"
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"time"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/text"
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)
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type ContinuePromptOptions struct {
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// Seconds counts down; zero means 10.
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Seconds int
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Disabled bool
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}
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type ContinuePromptResult struct {
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Element *ui.Element
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Yes, No, TimedOut bool
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}
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type promptKey struct{}
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// prompt is when the count began, and if it ended.
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type prompt struct {
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start time.Time
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over bool
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}
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// ContinuePrompt asks CONTINUE? YES or NO, counting down.
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func ContinuePrompt(c *ui.Context, o ContinuePromptOptions) ContinuePromptResult {
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k := pixel.K(c)
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n := pixel.Or("ContinuePrompt Seconds", o.Seconds, 10)
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col := ui.Column(c).Gap(k.D(6)).AlignItems(ui.Center).Role(ui.RoleGroup).Label(k.Msg("continue"))
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st := ui.Local(col, promptKey{}, func() prompt { return prompt{start: k.Now()} })
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left := max(0, n-int(k.Now().Sub(st.start)/time.Second))
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res := ContinuePromptResult{Element: col}
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if left == 0 && !st.over {
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st.over, res.TimedOut = true, true
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}
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if !st.over {
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k.Tick(c, 10)
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}
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col.Children(func() {
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text.ShadowText(c, k.Msg("continue"), text.ShadowTextOptions{Slot: pixel.Accent, Scale: 2})
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text.ShadowText(c, strconv.Itoa(left), text.ShadowTextOptions{Slot: pixel.Warn, Scale: 4})
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r := input.ButtonGroup(c, []string{k.Msg("yes"), k.Msg("no")}, input.ButtonGroupOptions{Label: k.Msg("continue"), Disabled: st.over || o.Disabled})
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res.Yes, res.No = r.Clicked == 0, r.Clicked == 1
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})
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if res.Yes || res.No {
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st.over = true
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}
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if res.Yes || res.No || res.TimedOut {
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slog.Debug("8bit: continue prompt", "yes", res.Yes, "no", res.No, "timed out", res.TimedOut)
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}
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return res
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}
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