Add feedback components 106-130; inert scope, focus return, two-step deploy

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ZacharyZhang-NY committed 2026-10-11 20:58:30 -04:00
1 parent bce416182e
commit bd3877e1b1
87 files changed
+2492 -147

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package feedback
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
var (
bang = pixel.MustSprite(`
..###..
.##.##.
###.###
###.###
#######
###.###
.#####.
`)
tick = pixel.MustSprite(`
......#
.....##
#...##.
##.##..
.###...
..#....
.......
`)
)
type InlineMessageOptions struct {
Kind Kind
}
// InlineMessage is a small ✓ or ! field note.
func InlineMessage(c *ui.Context, message string, o InlineMessageOptions) *ui.Element {
k := pixel.K(c)
slot, _ := o.Kind.look()
sp := bang
if o.Kind == Success {
sp = tick
}
return ui.Row(c).Gap(k.D(3)).AlignItems(ui.Center).Role(ui.RoleStatus).Label(message).Children(func() {
ui.Box(c).Size(k.D(sp.W), k.D(sp.H)).Draw(func(p *ui.Painter, r ui.Rect) {
k.Canvas(p, r).Sprite(0, 0, sp, 0, slot, 1)
})
pixel.Text(c, message, pixel.TextOptions{Slot: slot})
})
}