Add feedback components 106-130; inert scope, focus return, two-step deploy
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@@ -0,0 +1,41 @@
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package feedback
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type MeterOptions struct {
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// Min and Max are zero for 0 to 1.
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Min, Max float64
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// Warning and Critical are levels; zero means none.
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Warning, Critical float64
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// Width is in dots; zero means 120.
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Width int
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}
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// Meter shows a level in Good, Warn or Bad.
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func Meter(c *ui.Context, text string, value float64, o MeterOptions) *ui.Element {
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k := pixel.K(c)
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lo, hi := o.Min, o.Max
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if lo == 0 && hi == 0 {
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hi = 1
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}
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if hi <= lo {
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panic("feedback: Meter range is empty")
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}
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w := pixel.Or("Meter Width", o.Width, 120)
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at := func(v float64) int { return 2 + int(max(0, min(1, (v-lo)/(hi-lo)))*float64(w-4)) }
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ink := level(value, o.Warning, o.Critical)
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return ui.Box(c).Role(ui.RoleMeter).Label(text).Description(fmtNum(value)).Size(k.D(w), k.D(10)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Frame(0, 0, w, 10, pixel.Sunken, pixel.Well)
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g.Rect(2, 2, at(value)-2, 6, ink)
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for _, mark := range []float64{o.Warning, o.Critical} {
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if mark != 0 {
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g.VLine(at(mark), 1, 8, pixel.Edge)
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}
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}
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})
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}
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