Add feedback components 106-130; inert scope, focus return, two-step deploy
This commit is contained in:
87 files changed
+2492
-147
No files matched your search
@@ -0,0 +1,44 @@
|
||||
package feedback
|
||||
|
||||
import (
|
||||
"github.com/egoist/mygo/ui"
|
||||
|
||||
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
|
||||
)
|
||||
|
||||
type SkeletonOptions struct {
|
||||
// Lines is the text lines; zero means 3.
|
||||
Lines int
|
||||
// Avatar puts a square before the lines.
|
||||
Avatar bool
|
||||
// Width is in dots; zero means 160.
|
||||
Width int
|
||||
}
|
||||
|
||||
// Skeleton stands in for content; a dithered shine sweeps it.
|
||||
func Skeleton(c *ui.Context, o SkeletonOptions) *ui.Element {
|
||||
k := pixel.K(c)
|
||||
n := pixel.Or("Skeleton Lines", o.Lines, 3)
|
||||
w := pixel.Or("Skeleton Width", o.Width, 160)
|
||||
h := n*12 - 4
|
||||
return ui.Box(c).Role(ui.RoleStatus).Label(k.Msg("loading")).Size(k.D(w), k.D(max(h, 24))).Draw(func(p *ui.Painter, r ui.Rect) {
|
||||
g := k.Canvas(p, r)
|
||||
x := 0
|
||||
var shapes [][4]int
|
||||
if o.Avatar {
|
||||
shapes, x = append(shapes, [4]int{0, 0, 24, 24}), 30
|
||||
}
|
||||
for i := range n {
|
||||
lw := w - x
|
||||
if i == n-1 && n > 1 {
|
||||
lw = lw * 3 / 5
|
||||
}
|
||||
shapes = append(shapes, [4]int{x, i * 12, lw, 8})
|
||||
}
|
||||
shine := g.Step(8)*6%(w+48) - 24
|
||||
for _, s := range shapes {
|
||||
g.Dither(s[0], s[1], s[2], s[3], pixel.Shade, pixel.Face, 4)
|
||||
g.Clip(s[0], s[1], s[2], s[3], func() { g.Veil(shine, s[1], 16, s[3], pixel.Lit, 6) })
|
||||
}
|
||||
})
|
||||
}
|
||||
Reference in new issue
Block a user