Add feedback components 106-130; inert scope, focus return, two-step deploy
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@@ -7,7 +7,7 @@ import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/display"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/feedback"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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@@ -187,24 +187,9 @@ func (a *App) results(c *ui.Context) {
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})
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}
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// lost answers unknown paths with GAME OVER and CONTINUE.
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// lost answers unknown paths with GAME OVER.
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func (a *App) lost(c *ui.Context, path string) {
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if GameOver(c, "No page at "+path) {
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if feedback.ErrorState(c, "No page at "+path, feedback.ErrorStateOptions{}).Continue {
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a.Go("/")
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}
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}
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// GameOver shows why the game ended; true on CONTINUE.
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func GameOver(c *ui.Context, why string) bool {
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k := pixel.K(c)
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cont := false
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ui.Column(c).Gap(k.D(8)).AlignItems(ui.Center).Padding(k.D(24)).Children(func() {
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ui.Box(c).Size(k.D(pixel.Measure(k.Msg("game_over"))*3), k.D(48)).Draw(func(p *ui.Painter, r ui.Rect) {
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shadow(k.Canvas(p, r), 0, 0, k.Msg("game_over"), pixel.Bad, 3)
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})
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pixel.Text(c, why, pixel.TextOptions{Slot: pixel.Faint, Wrap: true, MaxLines: 6}).Width(k.D(min(pixel.Measure(why), 280)))
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display.Icon(c, icon.Skull, display.IconOptions{Scale: 3})
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cont = input.Button(c, k.Msg("continue"), input.ButtonOptions{}).Clicked
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})
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return cont
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}
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