Add feedback components 106-130; inert scope, focus return, two-step deploy
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@@ -16,10 +16,10 @@ type TilesOptions struct {
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// Tiles wraps n equal tiles into rows.
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func Tiles(c *ui.Context, n int, o TilesOptions, tile func(i int)) *ui.Element {
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k := pixel.K(c)
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w := orDef("Tiles W", o.W, 48)
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h := orDef("Tiles H", o.H, w)
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orDef("Tiles n", n, 0)
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return ui.Row(c).Wrap().Gap(k.D(orDef("Tiles Gap", o.Gap, 4))).Children(func() {
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w := pixel.Or("Tiles W", o.W, 48)
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h := pixel.Or("Tiles H", o.H, w)
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pixel.Or("Tiles n", n, 0)
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return ui.Row(c).Wrap().Gap(k.D(pixel.Or("Tiles Gap", o.Gap, 4))).Children(func() {
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for i := range n {
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ui.Box(c).Size(k.D(w), k.D(h)).Clip().Children(func() { tile(i) })
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}
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