Add feedback components 106-130; inert scope, focus return, two-step deploy
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-147
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@@ -25,7 +25,7 @@ type scrambleState struct {
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// ScrambleText settles from random glyphs to s, left to right.
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func ScrambleText(c *ui.Context, s string, o ScrambleTextOptions) *ui.Element {
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k, sc := pixel.K(c), scale(o.Scale)
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fps := orDef("ScrambleText FPS", o.FPS, 30)
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fps := pixel.Or("ScrambleText FPS", o.FPS, 30)
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rs := []rune(s)
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e := ui.Box(c).Size(k.D(pixel.Measure(s)*sc), k.D(pixel.LineHeight*sc)).Label(s).Role(ui.RoleText)
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st := ui.Local(e, scrambleKey{}, func() scrambleState { return scrambleState{start: -1} })
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