Add agent components 451-465 and icon.Crystal
Fifteen components that dress an AI agent's work as an RPG party: AgentCard, ToolCall, PlanQuest, ThinkingOrb, TokenMana, ApprovalPrompt, AgentLog, SubAgentParty, MemoryCrystals, AgentStatus, DiffScroll, ModelSelect, PromptBox, CostCoins and Checkpoints. The context window is HP and the token budget MP; tool calls are spells that CAST, glow, then land OK or FAILED; the transcript reads as a battle log whose newest line types itself out; models line up like fighters. Busy signs keep moving under Reduce Motion, decoration stops. Commands and prompts never reach the log, and a veiled PromptBox casts nothing. icon.Crystal is the new 12x12 save and memory crystal.
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package agent
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import (
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"fmt"
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"math"
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"unicode/utf8"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/layout"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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// Kind is what a log step did.
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type Kind int
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const (
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Thought Kind = iota
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Cast
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Hit
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Miss
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Said
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)
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var kinds = [...]struct {
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msg string
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slot pixel.Slot
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}{{"log_thought", pixel.Faint}, {"log_cast", pixel.Info}, {"log_hit", pixel.Good}, {"log_miss", pixel.Bad}, {"log_said", pixel.Ink}}
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// LogStep is a line of the transcript.
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type LogStep struct {
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Kind Kind
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Text string
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}
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type AgentLogOptions struct {
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// Width and Height are dots; zeros mean 240 by 120.
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Width, Height int
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}
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type agentLogKey struct{}
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// AgentLog tells steps as a battle log, the newest typed.
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func AgentLog(c *ui.Context, text, agent string, steps []LogStep, o AgentLogOptions) *ui.Element {
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k := pixel.K(c)
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if agent == "" {
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panic("agent: AgentLog has no agent")
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}
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lines := make([]string, len(steps))
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for i, s := range steps {
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if s.Kind < Thought || s.Kind > Said || s.Text == "" {
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panic(fmt.Sprintf("agent: AgentLog step %d is kind %d with %q", i, s.Kind, s.Text))
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}
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// Hits and misses tell the outcome, not who.
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args := []any{agent, s.Text}
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if s.Kind == Hit || s.Kind == Miss {
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args = args[1:]
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}
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lines[i] = fmt.Sprintf(k.Msg(kinds[s.Kind].msg), args...)
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}
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w, h := pixel.Or("AgentLog Width", o.Width, 240), pixel.Or("AgentLog Height", o.Height, 120)
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box := ui.Box(c).Size(k.D(w), k.D(h))
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s := ui.Local(box, agentLogKey{}, func() ui.ScrollState { return ui.ScrollState{} })
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return box.Children(func() {
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layout.ScrollArea(c, s, layout.ScrollAreaOptions{Label: text, Follow: true}, func() {
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col := ui.Column(c).FillWidth().Padding(k.D(4)).Gap(k.D(2))
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// A new line types out, three glyphs a step.
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newest := 0
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if len(lines) > 0 {
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newest = utf8.RuneCountInString(lines[len(lines)-1])
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}
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shown := 3 * k.Shot(c, col, len(steps), 15, (newest+2)/3)
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col.Children(func() {
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for i, l := range lines {
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n := math.MaxInt
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if i == len(lines)-1 {
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n = shown
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}
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typed(c, k, l, kinds[steps[i].Kind].slot, n)
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}
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})
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}).Element.Fill()
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})
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}
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// typed draws s wrapped, but only its first n glyphs.
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func typed(c *ui.Context, k pixel.Kit, s string, ink pixel.Slot, n int) {
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e := ui.Box(c).FillWidth().Role(ui.RoleText).Label(s)
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width, check := pixel.WrapWidth(c, e)
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lines := pixel.Wrap(s, width, 0)
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e.Height(k.D(len(lines) * pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
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check(r)
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g, left := k.Canvas(p, r), n
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for i, l := range lines {
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rs := []rune(l)
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g.Text(0, i*pixel.LineHeight, string(rs[:min(left, len(rs))]), ink, 1)
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if left -= len(rs); left <= 0 {
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return
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}
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}
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})
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}
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