Add agent components 451-465 and icon.Crystal
Fifteen components that dress an AI agent's work as an RPG party: AgentCard, ToolCall, PlanQuest, ThinkingOrb, TokenMana, ApprovalPrompt, AgentLog, SubAgentParty, MemoryCrystals, AgentStatus, DiffScroll, ModelSelect, PromptBox, CostCoins and Checkpoints. The context window is HP and the token budget MP; tool calls are spells that CAST, glow, then land OK or FAILED; the transcript reads as a battle log whose newest line types itself out; models line up like fighters. Busy signs keep moving under Reduce Motion, decoration stops. Commands and prompts never reach the log, and a veiled PromptBox casts nothing. icon.Crystal is the new 12x12 save and memory crystal.
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package agent
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import (
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"math"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type ThinkingOrbOptions struct{}
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var (
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// Swirl arms run Lit at the heart, Info, then Magic.
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swirl = []pixel.Slot{pixel.Lit, pixel.Info, pixel.Magic}
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// mist is the glow's half width, row by row.
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mist = func() map[int]int {
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half := map[int]int{}
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for _, d := range ring(15) {
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half[d[1]] = max(half[d[1]], abs(d[0]))
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}
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return half
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}()
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)
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// ThinkingOrb is a crystal ball that swirls while thinking.
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func ThinkingOrb(c *ui.Context, text string, thinking bool, o ThinkingOrbOptions) *ui.Element {
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k := pixel.K(c)
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word := k.Msg("idle")
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if thinking {
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word = k.Msg("thinking")
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}
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return ui.Box(c).Size(k.D(44), k.D(48)).Role(ui.RoleStatus).Label(text).Description(word).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Disc(22, 20, 19, pixel.Well)
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// A busy sign: it swirls on under Reduce Motion.
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if thinking {
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for y, h := range mist {
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g.Veil(22-h, 20+y, 2*h+1, 1, pixel.Magic, 4)
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}
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turn := float64(g.Busy(8)%12) * math.Pi / 6
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for arm := range 3 {
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px, py := 22, 20
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for i := 1; i <= 16; i++ {
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t := float64(i)*0.38 + turn + float64(arm)*2*math.Pi/3
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x, y := 22+int(math.Round(float64(i)*math.Cos(t))), 20+int(math.Round(float64(i)*math.Sin(t)))
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g.Line(px, py, x, y, swirl[(i-1)*3/16])
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px, py = x, y
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}
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}
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g.Disc(22, 20, 2, pixel.Lit)
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}
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g.Circle(22, 20, 19, pixel.Edge)
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g.Rect(11, 8, 4, 2, pixel.Lit)
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g.Rect(10, 10, 2, 2, pixel.Lit)
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g.Rect(13, 38, 18, 3, pixel.Edge)
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g.Rect(8, 41, 28, 6, pixel.Shade)
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g.HLine(8, 41, 28, pixel.Edge)
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})
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}
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func abs(n int) int {
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if n < 0 {
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return -n
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}
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return n
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}
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