A cross-cutting pass, each fix with a test that failed first.
Veils: MyGo still hands a key to a base that turned off this frame,
so every element key now goes through pixel.Shortcut, which an
archtest enforces. Input handlers record and the build applies them
only while enabled; the editor turns away a veil-frame letter or
copy; value bases get a copy and keep only enabled turns. Popups
give a held focus back to their opener when the veil lifts.
Motion: S5 is enforced at the clock. Every Tick, Since, Step,
Toward and Shot runs at 4-15 fps; blinks keep 1 Hz on 4 fps steps,
fast animations step at 15, and drawn time is quantized to frames.
Clocks stepping back: Since holds at zero without overflow, and
k.Elapsed moves a stored start to now, so nothing goes negative,
runs backward or indexes out of range.
Also: logs count typed text instead of holding it, gallery names
use glyphs the font has, removable rows are keyed, components take
their own Options (archtest), and sweeps over all 508 demos check
veiled keys, clicks, wheels, the clock stepping back and names.
Fifteen project components: QuestBoard, TaskItem, TaskList, Milestones,
Burndown, Pomodoro, Priority, AssigneePicker, LabelPicker, TimeTracker,
Roadmap, SprintPanel, IssueCard, Checklist and WorkloadBar.
QuestBoard is one base that draws TODO, DOING and DONE; arrows move,
Alt with an arrow carries a card, and a drag carries it live. Priority
draws 12x12 bars, and Critical is on fire. Pomodoro banks time on PAUSE
and the tomato sleeps through the rest. Extreme inputs fail fast or
saturate instead of wrapping.
MyGo's CheckboxBase turns its value before Disabled is set, so
input.Checkbox now hands it a copy and keeps only turns of an enabled
base. The home scene test checks the sky row, not one pixel that
falling snow can cover.