Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
39 lines
1.2 KiB
Go
39 lines
1.2 KiB
Go
// Package account holds settings, sign-in and player screens.
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package account
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import (
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"fmt"
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"strings"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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// players are the arcade colors of P1 to P4.
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var players = [4]pixel.Slot{pixel.Bad, pixel.Info, pixel.Good, pixel.Warn}
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// choice panics unless *i points into n choices.
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func choice(name string, i *int, n int) {
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if n == 0 || *i < 0 || *i >= n {
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panic(fmt.Sprintf("account: %s choice %d of %d", name, *i, n))
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}
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}
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// words is a message split on spaces, as option names.
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func words(k pixel.Kit, key string) []string { return strings.Fields(k.Msg(key)) }
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// caption is a line of micro text named for readers.
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func caption(c *ui.Context, k pixel.Kit, s string, slot pixel.Slot) ui.Element {
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return ui.Box(c).Size(k.D(pixel.MicroWidth(s)), k.D(5)).Role(ui.RoleText).Label(s).Draw(func(p *ui.Painter, r ui.Rect) {
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k.Canvas(p, r).Micro(0, 0, s, slot, 1)
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})
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}
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// mark draws s unnamed, beside the control that names it.
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func mark(c *ui.Context, k pixel.Kit, s string, slot pixel.Slot, w int) ui.Element {
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return ui.Box(c).Size(k.D(max(w, pixel.Measure(s))), k.D(pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
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k.Canvas(p, r).Text(0, 0, s, slot, 1)
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})
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}
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