Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
91 lines
2.8 KiB
Go
91 lines
2.8 KiB
Go
package agent
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import (
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"fmt"
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"log/slog"
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"time"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/datetime"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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// Checkpoint is a save point to go back to.
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type Checkpoint struct {
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Name string
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At time.Time
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}
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type CheckpointsOptions struct {
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// Width is in dots; zero means 240.
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Width int
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Disabled bool
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}
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type CheckpointsResult struct {
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Element ui.Element
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// Restored is the checkpoint chosen this frame, else -1.
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Restored int
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}
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// Checkpoints lists save points, the newest aglow; RESTORE goes back.
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func Checkpoints(c *ui.Context, text string, points []Checkpoint, o CheckpointsOptions) CheckpointsResult {
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k := pixel.K(c)
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newest, seen := -1, map[string]bool{}
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for i, p := range points {
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if p.Name == "" || p.At.IsZero() || seen[p.Name] {
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panic(fmt.Sprintf("agent: Checkpoints point %d %q is blank, undated or twice", i, p.Name))
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}
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seen[p.Name] = true
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if newest < 0 || points[newest].At.Before(p.At) {
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newest = i
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}
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}
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w := pixel.Or("Checkpoints Width", o.Width, 240)
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// Names and times need room beside the crystal and RESTORE.
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if need := 12 + 4 + 96 + 4 + pixel.Measure(k.Msg("restore")) + 8; w < need {
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panic(fmt.Sprintf("agent: Checkpoints Width %d is under %d", w, need))
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}
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res := CheckpointsResult{Restored: -1}
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col := ui.Column(c).Width(k.D(w)).Gap(k.D(4)).Role(ui.RoleGroup).Label(text)
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if o.Disabled {
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col.Description(k.Msg("disabled"))
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}
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res.Element = col.Children(func() {
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if len(points) == 0 {
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pixel.Text(c, k.Msg("empty"), pixel.TextOptions{Slot: pixel.Faint})
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}
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for i, p := range points {
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// Keyed by name: points come and go.
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ui.Box(c).Key(p.Name).FillWidth().Children(func() {
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ui.Row(c).FillWidth().Gap(k.D(4)).AlignItems(ui.Center).Children(func() {
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glow := i == newest
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ui.Box(c).Size(k.D(12), k.D(12)).Role(ui.RoleNone).Draw(func(pt *ui.Painter, r ui.Rect) {
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g := k.Canvas(pt, r)
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if !glow {
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g.Sprite(0, 0, icon.Crystal, 0, pixel.Info, 1)
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return
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}
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// The newest save point shimmers in Magic and Accent.
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g.Sprite(0, 0, icon.Crystal, 0, pixel.Cycle([]pixel.Slot{pixel.Magic, pixel.Accent}, g.Step(4))[0], 1)
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})
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ui.Column(c).Grow(1).Children(func() {
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pixel.Text(c, p.Name, pixel.TextOptions{Wrap: true, MaxLines: 1})
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datetime.RelativeTime(c, p.At, datetime.RelativeTimeOptions{})
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})
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if input.Button(c, k.Msg("restore"), input.ButtonOptions{Size: input.Small, Label: k.Msg("restore") + " " + p.Name, Disabled: o.Disabled}).Clicked {
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res.Restored = i
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}
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})
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})
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}
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})
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if res.Restored >= 0 {
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slog.Debug("8bit: checkpoint restored", "label", text, "name", points[res.Restored].Name)
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}
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return res
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}
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