Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
57 lines
1.5 KiB
Go
57 lines
1.5 KiB
Go
package chart
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import (
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"fmt"
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type LegendOptions struct {
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Disabled bool
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}
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type LegendResult struct {
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Element ui.Element
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Changed bool
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}
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// Legend names series by swatch; clicks hide or show one.
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func Legend(c *ui.Context, text string, series []Series, hidden []bool, o LegendOptions) LegendResult {
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k := pixel.K(c)
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if len(hidden) != len(series) {
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panic(fmt.Sprintf("chart: Legend has %d series and %d hidden flags", len(series), len(hidden)))
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}
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row := ui.Row(c).Gap(k.D(8)).FocusGroup(ui.Horizontal).Role(ui.RoleGroup).Label(text)
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res := LegendResult{Element: row}
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row.Children(func() {
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for i, s := range series {
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shown := !hidden[i]
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shell, base, st := pixel.Shell(c, func() ui.Element { return ui.ToggleBase(c, &shown).Label(s.Name).Disabled(o.Disabled) })
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// The base turns before it learns it is off.
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if base.Changed() && !base.IsDisabled() {
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hidden[i], res.Changed = !shown, true
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slog.Debug("8bit: legend", "label", text, "series", s.Name, "shown", shown)
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}
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shown = !hidden[i]
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ink := pick(s.Slot, i)
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shell.Size(k.D(10+pixel.Measure(s.Name)), k.D(pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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name := pixel.Ink
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if shown {
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g.Rect(0, 5, 6, 6, ink)
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} else {
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g.Rect(0, 5, 6, 6, pixel.Edge)
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g.Rect(1, 6, 4, 4, pixel.Well)
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name = pixel.Faint
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}
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g.Text(10, 0, s.Name, name, 1)
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g.Finish(st)
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})
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}
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})
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return res
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}
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