Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
35 lines
1006 B
Go
35 lines
1006 B
Go
package chart
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type StepChartOptions struct {
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// Width and Height are dots; zeros mean 160 by 80.
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Width, Height int
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Slot pixel.Slot
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}
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// StepChart holds each value flat, then steps to the next.
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func StepChart(c *ui.Context, text string, labels []string, values []float64, o StepChartOptions) ui.Element {
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k := pixel.K(c)
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w, h := size("StepChart", o.Width, o.Height, 160, 80)
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p := fitSeries(labels, []Series{{Name: text, Values: values}}, w, h)
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ink := pick(o.Slot, 0)
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return ui.Box(c).Size(k.D(w), k.D(h)).Role(ui.RoleImage).Label(text).Description(read(labels, values)).Draw(func(pt *ui.Painter, r ui.Rect) {
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g := k.Canvas(pt, r)
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p.grid(g, labels)
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n := len(values)
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for i, v := range values {
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x0, x1, y := p.x+i*p.w/n, p.x+(i+1)*p.w/n, p.at(v)
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g.HLine(x0, y, x1-x0, ink)
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if i+1 < n {
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y1 := p.at(values[i+1])
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g.VLine(x1, min(y, y1), abs(y-y1)+1, ink)
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}
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}
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})
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}
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