Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
37 lines
884 B
Go
37 lines
884 B
Go
package chat
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type SystemMessageOptions struct {
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// Slot inks the line; zero means Faint.
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Slot pixel.Slot
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}
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// diamond flanks a system message.
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var diamond = pixel.MustSprite(`
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.#.
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###
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.#.
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`)
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// SystemMessage centers a notice, such as PLAYER 2 HAS JOINED.
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func SystemMessage(c *ui.Context, text string, o SystemMessageOptions) ui.Element {
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k := pixel.K(c)
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ink := o.Slot
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if ink == pixel.Ink {
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ink = pixel.Faint
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}
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w := tagW(text) + 16
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return ui.Box(c).AlignSelf(ui.Center).Role(ui.RoleText).Label(text).Size(k.D(w), k.D(pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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y := (pixel.LineHeight - diamond.H) / 2
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g.Sprite(0, y, diamond, 0, pixel.Accent, 1)
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tag(g, 8, 0, text, ink)
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g.Sprite(w-diamond.W, y, diamond, 0, pixel.Accent, 1)
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})
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}
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