Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

37 lines
884 B
Go

package chat
import (
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type SystemMessageOptions struct {
// Slot inks the line; zero means Faint.
Slot pixel.Slot
}
// diamond flanks a system message.
var diamond = pixel.MustSprite(`
.#.
###
.#.
`)
// SystemMessage centers a notice, such as PLAYER 2 HAS JOINED.
func SystemMessage(c *ui.Context, text string, o SystemMessageOptions) ui.Element {
k := pixel.K(c)
ink := o.Slot
if ink == pixel.Ink {
ink = pixel.Faint
}
w := tagW(text) + 16
return ui.Box(c).AlignSelf(ui.Center).Role(ui.RoleText).Label(text).Size(k.D(w), k.D(pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
y := (pixel.LineHeight - diamond.H) / 2
g.Sprite(0, y, diamond, 0, pixel.Accent, 1)
tag(g, 8, 0, text, ink)
g.Sprite(w-diamond.W, y, diamond, 0, pixel.Accent, 1)
})
}