Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

57 lines
1.6 KiB
Go

package code
import (
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type CrashScreenOptions struct {
// Width is in dots; zero means 260.
Width int
Disabled bool
}
type CrashScreenResult struct {
Element ui.Element
Continue bool
}
// CrashScreen frames an error and its stack; CONTINUE goes on.
func CrashScreen(c *ui.Context, err string, stack []string, o CrashScreenOptions) CrashScreenResult {
k := pixel.K(c)
if err == "" {
panic("code: CrashScreen needs an error")
}
body, ink, dim := dark(k)
var res CrashScreenResult
res.Element = ui.Column(c).Width(k.D(pixel.Or("CrashScreen Width", o.Width, 260))).Padding(k.D(8)).Gap(k.D(4)).
Role(ui.RoleGroup).Label(k.Msg("game_over")).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Rect(0, 0, g.W, g.H, body)
// The red frame blinks each second, as the guru's did.
if g.Step(4)%4 < 2 {
g.Rect(0, 0, g.W, 3, pixel.Bad)
g.Rect(0, g.H-3, g.W, 3, pixel.Bad)
g.Rect(0, 0, 3, g.H, pixel.Bad)
g.Rect(g.W-3, 0, 3, g.H, pixel.Bad)
}
}).Children(func() {
pixel.Text(c, k.Msg("game_over"), pixel.TextOptions{Slot: pixel.Bad})
pixel.Text(c, err, pixel.TextOptions{Slot: ink, Wrap: true})
for _, f := range stack {
pixel.Text(c, " "+f, pixel.TextOptions{Slot: dim, MaxLines: 1})
}
ui.Row(c).Padding(k.D(4), 0, 0, 0).Children(func() {
res.Continue = input.Button(c, k.Msg("continue"), input.ButtonOptions{Variant: input.Primary, Disabled: o.Disabled}).Clicked
})
})
if res.Continue {
slog.Debug("8bit: crash screen continue", "error", err)
}
return res
}