Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
25 lines
812 B
Go
25 lines
812 B
Go
package desk
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type DesktopOptions struct {
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Wallpaper Wallpaper
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// Width and Height are dots; zeros mean 320 by 200.
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Width, Height int
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}
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// Desktop lays icons down a dithered wallpaper, column by column.
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func Desktop(c *ui.Context, text string, o DesktopOptions, icons func()) ui.Element {
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k := pixel.K(c)
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o.Wallpaper.name(k)
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w, h := pixel.Or("Desktop Width", o.Width, 320), pixel.Or("Desktop Height", o.Height, 200)
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return ui.Column(c).Size(k.D(w), k.D(h)).Wrap().AlignContent(ui.Start).Padding(k.D(4)).Gap(k.D(2)).Clip().
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FocusGroup(ui.Horizontal | ui.Vertical).Role(ui.RoleGroup).Label(text).Draw(func(p *ui.Painter, r ui.Rect) {
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paper(k.Canvas(p, r), 0, 0, w, h, o.Wallpaper)
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}).Children(icons)
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}
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