Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
25 lines
747 B
Go
25 lines
747 B
Go
package display
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type KeyValueOptions struct {
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// Slot inks the value; zero means Ink.
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Slot pixel.Slot
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}
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// KeyValue joins key and value with a dotted leader.
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func KeyValue(c *ui.Context, key, value string, o KeyValueOptions) ui.Element {
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k := pixel.K(c)
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kw, vw := pixel.Measure(key), pixel.Measure(value)
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return ui.Box(c).FillWidth().MinWidth(k.D(kw + vw + 8)).Height(k.D(pixel.LineHeight)).Role(ui.RoleText).Label(key + " " + value).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Text(0, 0, key, pixel.Faint, 1)
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g.Checker(kw+3, pixel.LineHeight-5, g.W-kw-vw-6, 1, pixel.Faint)
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g.Text(g.W-vw, 0, value, o.Slot, 1)
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})
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}
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