Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

62 lines
1.3 KiB
Go

package display
import (
"fmt"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type Rank uint8
const (
Gold Rank = iota
Silver
Bronze
)
var ribbon = pixel.MustSprite(`
aaa.....ccc
aaaa...cccc
.aaaa.cccc.
..aaaccccc.
...aaccc...
....acc....
`)
type MedalOptions struct {
Scale int
}
// Medal is a ribboned medal showing its rank.
func Medal(c *ui.Context, r Rank, o MedalOptions) ui.Element {
if r > Bronze {
panic(fmt.Sprintf("display: unknown Rank %d", r))
}
k, sc := pixel.K(c), scale(o.Scale)
name := k.Msg([...]string{"gold", "silver", "bronze"}[r])
return art(c, k, name, 11*sc, 18*sc, func(g pixel.Canvas) {
g.Sprite(0, 0, ribbon, 0, pixel.Ink, sc)
g.Disc(5*sc, 12*sc, 5*sc, pixel.Edge)
g.Disc(5*sc, 12*sc, 5*sc-1, pixel.Shade)
metal(g, r, 5*sc, 12*sc, 5*sc-2)
g.Micro(5*sc-1, 12*sc-2, itoa(int(r)+1), pixel.Edge, 1)
})
}
// metal fills a disc in the rank's colors.
func metal(g pixel.Canvas, r Rank, cx, cy, rad int) {
switch r {
case Gold:
g.Disc(cx, cy, rad, pixel.Warn)
case Silver:
g.Disc(cx, cy, rad, pixel.Face)
case Bronze:
g.Disc(cx, cy, rad, pixel.Warn)
g.Veil(cx-rad, cy-rad, 2*rad+1, 2*rad+1, pixel.Bad, 8)
g.Circle(cx, cy, rad, pixel.Shade)
}
g.Dot(cx-rad/2, cy-rad/2, pixel.Lit)
}