Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
49 lines
998 B
Go
49 lines
998 B
Go
package display
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import (
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"fmt"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type Status uint8
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const (
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Online Status = iota
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Away
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Busy
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Offline
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)
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var (
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statusSlots = [...]pixel.Slot{Online: pixel.Good, Away: pixel.Warn, Busy: pixel.Bad, Offline: pixel.Faint}
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statusKeys = [...]string{Online: "online", Away: "away", Busy: "busy", Offline: "offline"}
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)
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type StatusDotOptions struct {
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// Live makes an online dot blink.
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Live bool
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Label string
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}
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// StatusDot is a 7-dot status light.
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func StatusDot(c *ui.Context, s Status, o StatusDotOptions) ui.Element {
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if int(s) >= len(statusSlots) {
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panic(fmt.Sprintf("display: unknown Status %d", s))
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}
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k := pixel.K(c)
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label := o.Label
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if label == "" {
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label = k.Msg(statusKeys[s])
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}
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return art(c, k, label, 7, 7, func(g pixel.Canvas) {
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g.Disc(3, 3, 3, pixel.Edge)
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if !(o.Live && s == Online && g.Step(4)%4 >= 2) {
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g.Disc(3, 3, 2, statusSlots[s])
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g.Dot(2, 2, pixel.Lit)
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}
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})
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}
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