Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

62 lines
1.8 KiB
Go

package feedback
import (
"log/slog"
"strconv"
"time"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/text"
)
type ContinuePromptOptions struct {
// Seconds counts down; zero means 10.
Seconds int
Disabled bool
}
type ContinuePromptResult struct {
Element ui.Element
Yes, No, TimedOut bool
}
type promptKey struct{}
// prompt is when the count began, and if it ended.
type prompt struct {
start time.Time
over bool
}
// ContinuePrompt asks CONTINUE? YES or NO, counting down.
func ContinuePrompt(c *ui.Context, o ContinuePromptOptions) ContinuePromptResult {
k := pixel.K(c)
n := pixel.Or("ContinuePrompt Seconds", o.Seconds, 10)
col := ui.Column(c).Gap(k.D(6)).AlignItems(ui.Center).Role(ui.RoleGroup).Label(k.Msg("continue"))
st := ui.Local(col, promptKey{}, func() prompt { return prompt{start: k.Now()} })
left := max(0, n-max(0, int(k.Now().Sub(st.start)/time.Second)))
res := ContinuePromptResult{Element: col}
if left == 0 && !st.over {
st.over, res.TimedOut = true, true
}
if !st.over {
k.Tick(c, 10)
}
col.Children(func() {
text.ShadowText(c, k.Msg("continue"), text.ShadowTextOptions{Slot: pixel.Accent, Scale: 2})
text.ShadowText(c, strconv.Itoa(left), text.ShadowTextOptions{Slot: pixel.Warn, Scale: 4})
r := input.ButtonGroup(c, []string{k.Msg("yes"), k.Msg("no")}, input.ButtonGroupOptions{Label: k.Msg("continue"), Disabled: st.over || o.Disabled})
res.Yes, res.No = r.Clicked == 0, r.Clicked == 1
})
if res.Yes || res.No {
st.over = true
}
if res.Yes || res.No || res.TimedOut {
slog.Debug("8bit: continue prompt", "yes", res.Yes, "no", res.No, "timed out", res.TimedOut)
}
return res
}