Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
24 lines
577 B
Go
24 lines
577 B
Go
package feedback
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import (
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type ShakeOptions struct {
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// Cue shakes the child each time it changes.
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Cue int
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}
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// shakes are the child's offsets in dots, a step each.
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var shakes = [...]int{2, -2, 2, -2, 1, -1, 0}
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// Shake jolts its child side to side briefly.
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func Shake(c *ui.Context, o ShakeOptions, content func()) ui.Element {
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k := pixel.K(c)
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e := ui.Box(c)
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dx := shakes[k.Shot(c, e, o.Cue, 15, len(shakes)-1)]
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return e.Padding(0, k.D(2-dx), 0, k.D(2+dx)).Children(content)
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}
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