Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
45 lines
1.2 KiB
Go
45 lines
1.2 KiB
Go
package feedback
|
|
|
|
import (
|
|
"github.com/egoist/mygo/ui"
|
|
|
|
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
|
|
)
|
|
|
|
type SkeletonOptions struct {
|
|
// Lines is the text lines; zero means 3.
|
|
Lines int
|
|
// Avatar puts a square before the lines.
|
|
Avatar bool
|
|
// Width is in dots; zero means 160.
|
|
Width int
|
|
}
|
|
|
|
// Skeleton stands in for content; a dithered shine sweeps it.
|
|
func Skeleton(c *ui.Context, o SkeletonOptions) ui.Element {
|
|
k := pixel.K(c)
|
|
n := pixel.Or("Skeleton Lines", o.Lines, 3)
|
|
w := pixel.Or("Skeleton Width", o.Width, 160)
|
|
h := n*12 - 4
|
|
return ui.Box(c).Role(ui.RoleStatus).Label(k.Msg("loading")).Size(k.D(w), k.D(max(h, 24))).Draw(func(p *ui.Painter, r ui.Rect) {
|
|
g := k.Canvas(p, r)
|
|
x := 0
|
|
var shapes [][4]int
|
|
if o.Avatar {
|
|
shapes, x = append(shapes, [4]int{0, 0, 24, 24}), 30
|
|
}
|
|
for i := range n {
|
|
lw := w - x
|
|
if i == n-1 && n > 1 {
|
|
lw = lw * 3 / 5
|
|
}
|
|
shapes = append(shapes, [4]int{x, i * 12, lw, 8})
|
|
}
|
|
shine := g.Step(8)*6%(w+48) - 24
|
|
for _, s := range shapes {
|
|
g.Dither(s[0], s[1], s[2], s[3], pixel.Shade, pixel.Face, 4)
|
|
g.Clip(s[0], s[1], s[2], s[3], func() { g.Veil(shine, s[1], 16, s[3], pixel.Lit, 6) })
|
|
}
|
|
})
|
|
}
|