Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
81 lines
2.5 KiB
Go
81 lines
2.5 KiB
Go
package files
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import (
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"fmt"
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"strings"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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// Use is the room one sort of file takes.
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type Use struct {
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Name string
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Bytes int64
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// Slot colors it; zero picks one by order.
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Slot pixel.Slot
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}
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type DiskUsageOptions struct {
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// Width is in dots; zero means 200.
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Width int
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}
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var useSlots = []pixel.Slot{pixel.Info, pixel.Good, pixel.Warn, pixel.Magic, pixel.Bad, pixel.Accent}
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// DiskUsage stacks each use in one bar over a legend.
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func DiskUsage(c *ui.Context, text string, uses []Use, capacity int64, o DiskUsageOptions) ui.Element {
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k := pixel.K(c)
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if capacity <= 0 {
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panic(fmt.Sprintf("files: DiskUsage capacity %d", capacity))
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}
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slots, said, used := make([]pixel.Slot, len(uses)), make([]string, len(uses)), int64(0)
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for i, u := range uses {
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// Checked against what is left, so sums cannot overflow.
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if u.Name == "" || u.Bytes < 0 || u.Bytes > capacity-used {
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panic(fmt.Sprintf("files: DiskUsage use %q of %d bytes past %d", u.Name, u.Bytes, capacity))
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}
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used += u.Bytes
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slots[i] = u.Slot
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if slots[i] == 0 {
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slots[i] = useSlots[i%len(useSlots)]
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}
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said[i] = u.Name + " " + size(u.Bytes)
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}
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free := capacity - used
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w := pixel.Or("DiskUsage Width", o.Width, 200)
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return ui.Column(c).Width(k.D(w)).Gap(k.D(4)).Children(func() {
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desc := fmt.Sprintf(k.Msg("used_of"), size(used), size(capacity)) + ", " + strings.Join(append(said, k.Msg("free")+" "+size(free)), ", ")
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ui.Box(c).FillWidth().Height(k.D(12)).Role(ui.RoleMeter).Label(text).Description(desc).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Frame(0, 0, g.W, 12, pixel.Sunken, pixel.Well)
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// Edges come from running sums, so dots never drift.
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iw, sum, from := g.W-4, int64(0), 2
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for i, u := range uses {
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sum += u.Bytes
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to := 2 + int(float64(iw)*float64(sum)/float64(capacity))
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g.Rect(from, 2, to-from, 8, slots[i])
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from = to
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}
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})
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for i, u := range uses {
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legend(c, k, u.Name, u.Bytes, slots[i])
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}
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legend(c, k, k.Msg("free"), free, pixel.Well)
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})
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}
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// legend is a swatch, a name and a size.
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func legend(c *ui.Context, k pixel.Kit, name string, n int64, s pixel.Slot) {
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ui.Row(c).FillWidth().Gap(k.D(4)).AlignItems(ui.Center).Children(func() {
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ui.Box(c).Size(k.D(7), k.D(7)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Rect(0, 0, 7, 7, pixel.Edge)
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g.Rect(1, 1, 5, 5, s)
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})
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pixel.Text(c, name, pixel.TextOptions{Wrap: true, MaxLines: 1}).Grow(1)
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pixel.Text(c, size(n), pixel.TextOptions{Slot: pixel.Faint})
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})
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}
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