Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

99 lines
3.0 KiB
Go

package files
import (
"fmt"
"log/slog"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// Save is a game's save: a title and its icon.
type Save struct {
Title string
// Icon is at most 16 dots square.
Icon *pixel.Sprite
// Slot inks the icon's # dots; zero means Ink.
Slot pixel.Slot
}
type MemoryCardOptions struct {
Disabled bool
}
type MemoryCardResult struct {
Element ui.Element
Changed bool
// Deleted is the block whose DELETE was pressed, else -1.
Deleted int
}
const blocks, block = 15, 24
// MemoryCard lays fifteen blocks; saves fill them in order.
func MemoryCard(c *ui.Context, text string, saves []Save, chosen *int, o MemoryCardOptions) MemoryCardResult {
k := pixel.K(c)
if len(saves) > blocks || *chosen < 0 || *chosen >= blocks {
panic(fmt.Sprintf("files: MemoryCard has %d saves, block %d chosen", len(saves), *chosen))
}
for _, s := range saves {
if s.Title == "" || s.Icon == nil || s.Icon.W > 16 || s.Icon.H > 16 {
panic(fmt.Sprintf("files: MemoryCard save %q needs an icon of 16 dots at most", s.Title))
}
}
old := *chosen
res := MemoryCardResult{Deleted: -1}
res.Element = ui.Column(c).Width(k.D(5 * (block + 2))).Gap(k.D(4)).Children(func() {
pixel.Text(c, fmt.Sprintf(k.Msg("blocks_used"), len(saves)), pixel.TextOptions{Slot: pixel.Faint})
// Arrows choose at once; the cursor is the block.
shell, base, st, _ := pixel.Pad(c, text, 5, blocks, block+2, block+2, chosen, o.Disabled)
say := k.Msg("free")
if *chosen < len(saves) {
say = saves[*chosen].Title
}
base.Description(fmt.Sprintf("%d, %s", *chosen+1, say))
at := *chosen
shell.Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
for i := range blocks {
x, y := i%5*(block+2)+1, i/5*(block+2)+1
g.Frame(x, y, block, block, pixel.Sunken, pixel.Well)
if i < len(saves) {
s := saves[i]
g.Sprite(x+(block-s.Icon.W)/2, y+(block-s.Icon.H)/2, s.Icon, 0, s.Slot, 1)
} else {
g.Checker(x+2, y+2, block-4, block-4, pixel.Shade)
}
if i == at {
ring(g, x-1, y-1, block+2, block+2)
}
}
g.Finish(st)
})
ui.Row(c).FillWidth().Gap(k.D(4)).AlignItems(ui.Center).Children(func() {
pixel.Text(c, say, pixel.TextOptions{Wrap: true, MaxLines: 1}).Grow(1)
free := *chosen >= len(saves)
if input.Button(c, k.Msg("delete"), input.ButtonOptions{Size: input.Small, Variant: input.Danger, Disabled: o.Disabled || free, Label: k.Msg("delete") + " " + say}).Clicked {
res.Deleted = *chosen
}
})
})
res.Changed = *chosen != old
if res.Changed || res.Deleted >= 0 {
slog.Debug("8bit: memory card", "label", text, "block", *chosen, "deleted", res.Deleted)
}
return res
}
// ring draws a two-dot Accent ring inside the box.
func ring(g pixel.Canvas, x, y, w, h int) {
for d := range 2 {
g.Rect(x+d, y+d, w-2*d, 1, pixel.Accent)
g.Rect(x+d, y+h-1-d, w-2*d, 1, pixel.Accent)
g.Rect(x+d, y+d, 1, h-2*d, pixel.Accent)
g.Rect(x+w-1-d, y+d, 1, h-2*d, pixel.Accent)
}
}