Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

110 lines
1.8 KiB
Go

package files
import (
"fmt"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// SyncState is where a sync stands.
type SyncState int
const (
Synced SyncState = iota
Syncing
SyncFailed
)
type SyncStatusOptions struct{}
var (
cloud = pixel.MustSprite(`
....eeee....
..eellllee..
.ellllllllle
elllllllllle
elllllllllle
elllllllllle
.eeeeeeeeee.`)
tick = pixel.MustSprite(`
.......
......g
.....gg
g...gg.
gg.gg..
.ggg...
..g....`)
// Four quarter turns of a round arrow.
turning = pixel.MustSprite(`
..ccc..
.c...c.
c....cc
c...ccc
c......
.c...c.
..ccc..
..ccc..
.c...c.
c.....c
c.....c
c..c..c
.c.ccc.
...cc..
..ccc..
.c...c.
......c
ccc...c
cc....c
.c...c.
..ccc..
..cc...
.ccc.c.
c..c..c
c.....c
c.....c
.c...c.
..ccc..`)
bang = pixel.MustSprite(`
..rrr..
.rrlrr.
rrrlrrr
rrrlrrr
rrrrrrr
.rrlrr.
..rrr..`)
)
var syncs = [...]struct {
msg string
ink pixel.Slot
mark *pixel.Sprite
}{
{"synced", pixel.Faint, tick}, {"syncing", pixel.Ink, turning}, {"sync_failed", pixel.Bad, bang},
}
// SyncStatus is a cloud: synced, syncing (arrows turning) or failed.
func SyncStatus(c *ui.Context, state SyncState, o SyncStatusOptions) ui.Element {
k := pixel.K(c)
if state < Synced || state > SyncFailed {
panic(fmt.Sprintf("files: SyncStatus state %d", state))
}
s := syncs[state]
say := k.Msg(s.msg)
return ui.Box(c).Size(k.D(16+pixel.Measure(say)), k.D(16)).Role(ui.RoleStatus).Label(say).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Sprite(0, 3, cloud, 0, pixel.Ink, 1)
// Syncing is work, so it turns under Reduce Motion.
frame := 0
if state == Syncing {
frame = g.Busy(4) % 4
}
g.Sprite(7, 8, s.mark, frame, pixel.Ink, 1)
g.Text(16, 0, say, s.ink, 1)
})
}