Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

55 lines
1.6 KiB
Go

package game
import (
"fmt"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
// Member is a party member: portrait, HP and MP.
type Member struct {
Name string
Portrait *pixel.Sprite
HP, MaxHP, MP, MaxMP int
}
type PartyFramesOptions struct{}
// PartyFrames stacks member cards; a fallen member greys out.
func PartyFrames(c *ui.Context, text string, members []Member, o PartyFramesOptions) ui.Element {
k := pixel.K(c)
return ui.Column(c).Gap(k.D(3)).AlignItems(ui.Start).Role(ui.RoleGroup).Label(text).Children(func() {
for _, m := range members {
if m.Portrait == nil {
panic(fmt.Sprintf("game: member %q has no portrait", m.Name))
}
down := m.HP == 0
ui.Row(c).Gap(k.D(4)).Padding(k.D(3)).AlignItems(ui.Center).Role(ui.RoleGroup).Label(m.Name).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Frame(0, 0, g.W, g.H, pixel.Raised, pixel.Face)
}).Children(func() {
ui.Box(c).Size(k.D(28), k.D(28)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Frame(0, 0, 28, 28, pixel.Sunken, pixel.Well)
if down {
g.Silhouette(2, 2, m.Portrait, 0, pixel.Shade, 2)
return
}
g.Sprite(2, 2, m.Portrait, 0, pixel.Ink, 2)
})
ui.Column(c).Gap(k.D(1)).Children(func() {
slot := pixel.Ink
if down {
slot = pixel.Faint
}
pixel.Text(c, m.Name, pixel.TextOptions{Slot: slot})
HealthBar(c, "HP", m.HP, m.MaxHP, HealthBarOptions{Width: 72})
ManaBar(c, "MP", m.MP, m.MaxMP, ManaBarOptions{Width: 72})
})
})
}
})
}