Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

43 lines
1.3 KiB
Go

package game
import (
"strings"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type QuestTrackerOptions struct{}
// QuestTracker lists a quest's objectives with counts, met ones ticked.
func QuestTracker(c *ui.Context, q Quest, o QuestTrackerOptions) ui.Element {
k := pixel.K(c)
q.check()
w := icon.Star.W + 2 + pixel.Measure(q.Title)
parts := make([]string, len(q.Objectives))
for i, ob := range q.Objectives {
parts[i] = ob.Text + " " + ratio(ob.Have, ob.Need)
w = max(w, 11+pixel.Measure(ob.Text)+6+pixel.MicroWidth(ratio(ob.Have, ob.Need)))
}
return ui.Box(c).Role(ui.RoleGroup).Label(q.Title).Description(strings.Join(parts, "; ")).Size(k.D(w), k.D((1+len(q.Objectives))*pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
g.Sprite(0, 2, icon.Star, 0, pixel.Warn, 1)
g.Text(icon.Star.W+2, 0, q.Title, pixel.Warn, 1)
for i, ob := range q.Objectives {
y, met := (i+1)*pixel.LineHeight, ob.Have == ob.Need
tick(g, 1, y+5, met)
ink := pixel.Ink
if met {
ink = pixel.Faint
}
g.Text(11, y, ob.Text, ink, 1)
if ob.Need > 1 {
n := ratio(ob.Have, ob.Need)
g.Micro(w-pixel.MicroWidth(n), y+6, n, ink, 1)
}
}
})
}