Files
ZacharyZhang-NYandClaude Opus 5.5 03e1f91706 Upgrade MyGo to v0.5.5
Elements are now pass-scoped value handles: tests that read bounds
after a frame bind a ui.Handle. pixel tells frames apart by the build
pass's root, since the Tester clock no longer moves on its own.

Fix the regressions the upgrade brought:
- Clipboard reads in input handlers go through c.Services().
- MyGo notes an overlay's opener after building it, so AutoFocus
  inside lost it; pixel.AutoFocus focuses through a Handle, and
  archtest bans the raw call. Dialogs hand the focus back again.
- Elements around a press stay hovered: Tooltip tells a press-given
  focus by focus arriving under the pointer.
- The web host moves the Tester clock with real time, at most 500 ms
  a call, and gives components the real clock.

The gallery's source index also accepts CRLF checkouts.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-10-17 01:31:08 -04:00

40 lines
974 B
Go

package game
import (
"fmt"
"math"
"time"
"github.com/egoist/mygo/ui"
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
)
type TimerHUDOptions struct{}
// TimerHUD shows TIME in seconds; under 30 it blinks red.
func TimerHUD(c *ui.Context, left time.Duration, o TimerHUDOptions) ui.Element {
k := pixel.K(c)
if left < 0 {
panic(fmt.Sprintf("game: TimerHUD %v left", left))
}
secs := int(math.Ceil(left.Seconds()))
name, n := k.Msg("time"), fmt.Sprintf("%03d", secs)
hurry := left < 30*time.Second
top := tagH(name) + 2
w := max(tagW(name), 2*pixel.Measure(n))
return ui.Box(c).Role(ui.RoleText).Label(name+" "+n).Size(k.D(w), k.D(top+2*pixel.LineHeight)).Draw(func(p *ui.Painter, r ui.Rect) {
g := k.Canvas(p, r)
tag(g, 0, 0, name, pixel.Faint)
ink := pixel.Ink
if hurry {
ink = pixel.Bad
// It blinks at 2 Hz; reduced, it holds steady.
if !k.Reduce() && g.Busy(4)%2 == 1 {
return
}
}
g.Text(0, top-2, n, ink, 2)
})
}