Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
100 lines
2.3 KiB
Go
100 lines
2.3 KiB
Go
package input
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import (
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"fmt"
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"log/slog"
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"time"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type HoldButtonOptions struct {
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// Duration is the hold needed; zero means one second.
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Duration time.Duration
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// Danger fills in Bad instead of Accent.
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Danger bool
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Disabled bool
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}
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type HoldButtonResult struct {
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Element ui.Element
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Confirmed bool
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}
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type holdButtonKey struct{}
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// holding is a hold's start and its last key repeat.
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type holding struct {
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since, key time.Time
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done bool
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}
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// repeatGap outlasts a key's delay before it repeats.
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const repeatGap = 600 * time.Millisecond
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// HoldButton confirms only when held; its fill grows stepwise.
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func HoldButton(c *ui.Context, text string, o HoldButtonOptions) HoldButtonResult {
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k := pixel.K(c)
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d := o.Duration
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if d < 0 {
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panic(fmt.Sprintf("input: HoldButton Duration %v", d))
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}
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if d == 0 {
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d = time.Second
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}
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shell, base, st := pixel.Shell(c, func() ui.Element {
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return ui.ButtonBase(c).Label(text).Description(k.Msg("hold")).Disabled(o.Disabled)
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})
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h := ui.Local(base, holdButtonKey{}, func() holding { return holding{} })
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if base.IsDisabled() {
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*h = holding{}
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}
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now := k.Now()
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// Held keys repeat; each repeat moves the hold on.
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enter, space := pixel.Shortcut(base, 0, ui.KeyEnter), pixel.Shortcut(base, 0, ui.KeySpace)
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if enter || space {
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if k.Elapsed(&h.key) > repeatGap {
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h.since = now
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}
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h.key = now
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}
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keyed := k.Elapsed(&h.key) <= repeatGap
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var held time.Duration
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switch {
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case st.Press:
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if h.since.IsZero() {
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h.since = now
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}
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held = k.Elapsed(&h.since)
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case keyed:
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held = max(0, h.key.Sub(h.since))
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default:
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*h = holding{}
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}
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res := HoldButtonResult{Element: shell}
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if held >= d && !h.done {
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h.done, res.Confirmed = true, true
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slog.Debug("8bit: hold confirmed", "label", text)
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}
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if st.Press || keyed {
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k.Tick(c, 15)
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}
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steps := min(8, int(held*8/d))
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fill := pixel.Accent
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if o.Danger {
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fill = pixel.Bad
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}
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shell.Size(k.D(pixel.Measure(text)+16), k.D(pixel.LineHeight+4)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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ink, dy := face(g, Normal, st, false)
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w := (g.W - 2) * steps / 8
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g.Rect(1, 1+dy, w, g.H-2-dy, fill)
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g.Text(8, 2+dy, text, ink, 1)
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g.Clip(1, 0, w, g.H, func() { g.Text(8, 2+dy, text, pixel.AccentInk, 1) })
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g.Finish(st)
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})
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return res
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}
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