Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
76 lines
1.9 KiB
Go
76 lines
1.9 KiB
Go
package input
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import (
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"fmt"
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type RatingOptions struct {
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// Max is the number of marks; zero means 5.
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Max int
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// Hearts draws hearts instead of stars.
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Hearts bool
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Disabled bool
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}
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type RatingResult struct {
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Element ui.Element
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Changed bool
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}
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type ratingKey struct{}
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// Rating sets *value by click or arrows; reclicking clears.
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func Rating(c *ui.Context, text string, value *int, o RatingOptions) RatingResult {
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k := pixel.K(c)
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n := pixel.Or("Rating Max", o.Max, 5)
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full, empty := icon.Star, icon.StarEmpty
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if o.Hearts {
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full, empty = icon.Heart, icon.HeartEmpty
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}
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e := ui.Row(c).Gap(k.D(1)).FocusGroup(ui.Horizontal).Role(ui.RoleRadioGroup).Label(text)
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last := ui.Local(e, ratingKey{}, func() int { return -1 })
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focus := -1
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res := RatingResult{Element: e}
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e.Children(func() {
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for i := 1; i <= n; i++ {
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was := *value == i
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on := was
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shell, base, st := pixel.Shell(c, func() ui.Element {
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return ui.CheckboxBase(c, &on).Role(ui.RoleRadio).Label(fmt.Sprintf("%d/%d", i, n)).Disabled(o.Disabled)
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})
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if base.Focused() {
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focus = i
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}
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// Arrow moves show focus and choose; clicks toggle.
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switch {
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case base.IsDisabled():
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case base.Changed() && was:
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*value, res.Changed = 0, true
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case base.Changed(), base.FocusVisible() && *last >= 0 && *last != i && !was:
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*value, res.Changed = i, true
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}
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shell.Size(k.D(full.W+2), k.D(full.H+2)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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sp, ink := empty, pixel.Faint
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if i <= *value {
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sp, ink = full, pixel.Accent
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}
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g.Sprite(1, 1, sp, 0, ink, 1)
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g.Finish(st)
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})
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}
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})
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*last = focus
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e.Description(fmt.Sprintf("%d/%d", *value, n))
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if res.Changed {
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slog.Debug("8bit: rating", "label", text, "value", *value)
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}
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return res
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}
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