Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
90 lines
2.1 KiB
Go
90 lines
2.1 KiB
Go
package layout
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import (
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"log/slog"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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var (
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closeGlyph = pixel.MustSprite(`
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#...#
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.#.#.
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..#..
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.#.#.
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#...#
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`)
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minimizeGlyph = pixel.MustSprite(`
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.....
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.....
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.....
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.....
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#####
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`)
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)
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type TitleBarOptions struct {
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// NoMinimize leaves out the minimize box.
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NoMinimize bool
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Disabled bool
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}
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type TitleBarResult struct {
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Element ui.Element
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Close bool
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Minimize bool
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}
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// TitleBar is a striped bar: title, close box, minimize box.
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func TitleBar(c *ui.Context, title string, o TitleBarOptions) TitleBarResult {
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k := pixel.K(c)
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tw := pixel.Measure(title)
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res := TitleBarResult{}
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res.Element = ui.Row(c).FillWidth().Height(k.D(pixel.LineHeight+2)).AlignItems(ui.Center).Padding(0, k.D(4)).Role(ui.RoleGroup).Label(title).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Rect(0, 0, g.W, g.H, pixel.Face)
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g.HLine(0, g.H-1, g.W, pixel.Edge)
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for y := 4; y < g.H-4; y += 2 {
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g.HLine(2, y, g.W-4, pixel.Shade)
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}
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x := (g.W - tw) / 2
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g.Rect(x-6, 0, tw+12, g.H-1, pixel.Face)
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g.Text(x, 1, title, pixel.Ink, 1)
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}).Children(func() {
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res.Close = windowBox(c, k, closeGlyph, k.Msg("close"), o.Disabled)
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ui.Spacer(c)
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if !o.NoMinimize {
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res.Minimize = windowBox(c, k, minimizeGlyph, k.Msg("minimize"), o.Disabled)
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}
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})
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if res.Close || res.Minimize {
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slog.Debug("8bit: titlebar", "title", title, "close", res.Close, "minimize", res.Minimize)
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}
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return res
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}
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// windowBox is a framed button showing its glyph on hover.
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func windowBox(c *ui.Context, k pixel.Kit, glyph *pixel.Sprite, name string, disabled bool) bool {
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shell, base, st := pixel.Shell(c, func() ui.Element { return ui.ButtonBase(c).Label(name).Disabled(disabled) })
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shell.Size(k.D(11), k.D(11)).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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fill := pixel.Face
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if st.Press {
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fill = pixel.Shade
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}
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box(g, pixel.Flat, fill)
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if st.Hover || st.Press || st.Focus {
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g.Sprite(3, 3, glyph, 0, pixel.Ink, 1)
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}
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if st.Disabled {
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g.Checker(0, 0, g.W, g.H, pixel.Face)
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}
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if st.Focus {
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g.FocusMark(0, 0, g.W, g.H)
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}
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})
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return base.Clicked()
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}
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