Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
76 lines
2.0 KiB
Go
76 lines
2.0 KiB
Go
package navigation
|
|
|
|
import (
|
|
"log/slog"
|
|
|
|
"github.com/egoist/mygo/ui"
|
|
|
|
"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
|
|
)
|
|
|
|
type NavItem struct {
|
|
Icon *pixel.Sprite
|
|
Label string
|
|
}
|
|
|
|
type NavRailOptions struct {
|
|
Disabled bool
|
|
}
|
|
|
|
type NavRailResult struct {
|
|
Element ui.Element
|
|
Changed bool
|
|
}
|
|
|
|
// NavRail is an icon rail, named on hover or focus.
|
|
func NavRail(c *ui.Context, text string, items []NavItem, selected *int, o NavRailOptions) NavRailResult {
|
|
k := pixel.K(c)
|
|
res := NavRailResult{}
|
|
// The bases turn before they learn they are off.
|
|
v := *selected
|
|
res.Element = ui.RadioGroup(c, func() {
|
|
for i, it := range items {
|
|
shell, _, st := pixel.Shell(c, func() ui.Element {
|
|
return ui.RadioBase(c, &v, i).Label(it.Label).Disabled(o.Disabled)
|
|
})
|
|
shell.Size(k.D(22), k.D(22)).Draw(func(p *ui.Painter, r ui.Rect) {
|
|
g := k.Canvas(p, r)
|
|
ink := pixel.Ink
|
|
switch {
|
|
case i == *selected:
|
|
g.Frame(0, 0, g.W, g.H, pixel.Notched, pixel.Accent)
|
|
ink = pixel.AccentInk
|
|
case st.Hover:
|
|
g.Frame(0, 0, g.W, g.H, pixel.Notched, pixel.Lit)
|
|
}
|
|
g.Sprite(5, 5, it.Icon, 0, ink, 1)
|
|
g.Finish(st)
|
|
})
|
|
if st.Hover || st.Focus {
|
|
tip(c, k, shell.Bounds(), it.Label)
|
|
}
|
|
}
|
|
}).AlignSelf(ui.Start).Gap(k.D(2)).Padding(k.D(3)).Label(text).Draw(func(p *ui.Painter, r ui.Rect) {
|
|
g := k.Canvas(p, r)
|
|
g.Rect(0, 0, g.W, g.H, pixel.Face)
|
|
g.VLine(g.W-1, 0, g.H, pixel.Edge)
|
|
})
|
|
if res.Changed = keep(c, v, selected, o.Disabled); res.Changed {
|
|
slog.Debug("8bit: nav rail", "label", text, "selected", *selected)
|
|
}
|
|
return res
|
|
}
|
|
|
|
// tip names an item to its right, letting presses by.
|
|
func tip(c *ui.Context, k pixel.Kit, at ui.Rect, s string) {
|
|
ui.Overlay(c, func() {
|
|
w := pixel.Measure(s) + 8
|
|
ui.Box(c).Absolute().Left(at.X+at.W+k.D(4)).Top(at.Y+(at.H-k.D(pixel.LineHeight+2))/2).
|
|
Size(k.D(w), k.D(pixel.LineHeight+2)).PassThrough().Draw(func(p *ui.Painter, r ui.Rect) {
|
|
g := k.Canvas(p, r)
|
|
g.Frame(0, 0, g.W, g.H, pixel.Notched, pixel.Ink)
|
|
g.Text(4, 1, s, pixel.Back, 1)
|
|
})
|
|
})
|
|
}
|