Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
57 lines
1.7 KiB
Go
57 lines
1.7 KiB
Go
package shop
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import (
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"fmt"
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"log/slog"
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"math"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/input"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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type CurrencyConvertOptions struct {
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// Rate is gold per gem; zero means 100.
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Rate int
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Disabled bool
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}
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type CurrencyConvertResult struct {
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Element ui.Element
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// Converted is the gems bought this frame.
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Converted int
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}
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type convertKey struct{}
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// CurrencyConvert trades gold for gems at a rate.
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func CurrencyConvert(c *ui.Context, text string, gold, gems *int, o CurrencyConvertOptions) CurrencyConvertResult {
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k := pixel.K(c)
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rate := pixel.Or("CurrencyConvert Rate", o.Rate, 100)
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amount("CurrencyConvert gold", *gold)
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amount("CurrencyConvert gems", *gems)
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// No more gems than gold buys or an int holds.
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most := min(*gold/rate, math.MaxInt-*gems)
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col := ui.Column(c).Gap(k.D(4)).Role(ui.RoleGroup).Label(text)
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n := ui.Local(col, convertKey{}, func() int { return 1 })
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*n = max(1, min(*n, most))
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var res CurrencyConvertResult
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res.Element = col.Children(func() {
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pixel.Text(c, fmt.Sprintf(k.Msg("rate"), rate), pixel.TextOptions{Slot: pixel.Faint})
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if most < 1 {
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pixel.Text(c, k.Msg("not_enough"), pixel.TextOptions{Slot: pixel.Bad})
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} else {
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ui.Row(c).Gap(k.D(6)).AlignItems(ui.Center).Children(func() {
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Quantity(c, k.Msg("gems"), n, QuantityOptions{Min: 1, Max: most, Disabled: o.Disabled})
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money(c, k, Gold, *n*rate, pixel.Ink)
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})
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}
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if input.Button(c, k.Msg("convert"), input.ButtonOptions{Variant: input.Primary, Disabled: o.Disabled || most < 1}).Clicked {
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*gold, *gems, res.Converted = *gold-*n*rate, *gems+*n, *n
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slog.Debug("8bit: convert", "label", text, "gems", *n)
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}
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})
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return res
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}
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