Elements are now pass-scoped value handles: tests that read bounds after a frame bind a ui.Handle. pixel tells frames apart by the build pass's root, since the Tester clock no longer moves on its own. Fix the regressions the upgrade brought: - Clipboard reads in input handlers go through c.Services(). - MyGo notes an overlay's opener after building it, so AutoFocus inside lost it; pixel.AutoFocus focuses through a Handle, and archtest bans the raw call. Dialogs hand the focus back again. - Elements around a press stay hovered: Tooltip tells a press-given focus by focus arriving under the pointer. - The web host moves the Tester clock with real time, at most 500 ms a call, and gives components the real clock. The gallery's source index also accepts CRLF checkouts. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
51 lines
1.3 KiB
Go
51 lines
1.3 KiB
Go
// Package shop holds prices, carts, rewards and trading components.
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package shop
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import (
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"fmt"
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"strconv"
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"github.com/egoist/mygo/ui"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/icon"
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"git.zacharyzhang.com/ZacharyZhang-NY/8bitMyGoUI/pixel"
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)
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// Currency is what a price is counted in.
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type Currency int
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const (
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Gold Currency = iota
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Gems
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)
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// coin is a currency's icon and word; unknown ones panic.
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func coin(k pixel.Kit, cur Currency) (*pixel.Sprite, string) {
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switch cur {
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case Gold:
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return icon.Coin, k.Msg("coins")
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case Gems:
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return icon.Gem, k.Msg("gems")
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}
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panic(fmt.Sprintf("shop: unknown currency %d", cur))
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}
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// amount checks n is not negative and prints it.
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func amount(name string, n int) string {
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if n < 0 {
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panic(fmt.Sprintf("shop: %s amount %d is negative", name, n))
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}
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return strconv.Itoa(n)
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}
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// money draws a currency icon and amount, named for readers.
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func money(c *ui.Context, k pixel.Kit, cur Currency, n int, slot pixel.Slot) ui.Element {
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sp, word := coin(k, cur)
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s := amount("money", n)
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return ui.Box(c).Size(k.D(14+pixel.Measure(s)), k.D(pixel.LineHeight)).Role(ui.RoleText).Label(s + " " + word).Draw(func(p *ui.Painter, r ui.Rect) {
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g := k.Canvas(p, r)
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g.Sprite(0, 2, sp, 0, pixel.Warn, 1)
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g.Text(14, 0, s, slot, 1)
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})
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}
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